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Update notes via Steam Community


ver1.1
Updated version. The changes are as follows.


When a tree and a stone can be destroyed with a single blow, the player can now run through them without stopping.
When a player is boosted by high tension, he/she can run through without stopping.
The HP bar of the enemy is displayed.
The version is indicated in the upper right corner of the credits.
Fixed a problem where the mining power was not working properly.





<Future Plans>
Sorry for the imbalance in many ways.
I have received a few pointers and will correct them as I go along.


<There is no need to return to base camp>

The need to return to base camp has diminished because you can go anywhere if you take your time.
Therefore, I would like to change the specification of monsters.

Place a monster every 10 km.
If the monster cannot be defeated within 30 seconds, it will be sent back some kilometers.

I plan to adjust the current specifications because the HP of the monsters is too low.
I plan to adjust logging and mining power accordingly.



<Once back at base camp, it takes a while to get back to the same point again>

We are planning to add a special ability to skip 1-2% of the highest point with a probability after defeating a monster.
We are considering a mechanism to return to the highest point as quickly as possible.


I hope to have a good flow of reinforcement, returning and reinforcing when enemies appear that cannot be defeated.
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