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Update notes via Steam Community
Steam has finally agreed to let me pass on this update. It thus becomes the main version !

Here's the list of new things that go with it:

[Update 0.62.1]

AI changes
-Increased the part of the budget that AI don't spend each turn, from 1/10th to 1/5th
-Corrected a bug in the budget spendings where for roads, mines and canals, the AI looked for the cost of farms instead of the good ones
-Added new factors for the buildings of farms, canals and roads for the AI
-Increased the chances for the AI to conquer and not just loot and enslave
-Increased the proportion of the AI budget for canals from 3 to 6, for cities from 1 to 2 and for ports from 1 to 2. Reduced it for farms from 5 to 3.
-Increased the agressivity for some tags in Sumer(Kish, Umma, Lagash, Ur, Uruk, etc)

Events added/changes
-Added 3 events for regencies. If your new ruler is less than 8 years old, have no or one uncle, then if this uncle or your first noble chief are deceitfull and cruel, they will murder him and take the throne, provoking either an end to the regency, or the rise of a new dynasty

Gameplay added
-Now, 1/200th of the need for workers for your constructions will be added to the base admin cost of your territories. It will of course be modified by infrastructures, distance to the capital, etc
-Now, every 25 points of autonomy over all your territories will increase the Maximum Influence for your nobles and clergies by 0.1. So if you have 250 autonomy from multiple territories, it will increase by 1 the Max Influence of both the nobles and clergies

Tweaks to Gameplay
-Now the consanguinity will impact fertility of character when above 7, from above 4. Also, consanguinity will reduce the max health of characters by its full value from only half of it
-Now the egyptian chiefs(factions with 3 territories or less) will be names "Heri-tep", the egyptian equivalent of the nomarchs. Also, now the kings of Egypt will always be named with the title of "Nesou-bity", even if they have less than 50 territories
-Between the beginning of inter-familial marriage and 3000BC, Consanguinity will increase less rapidly. It will also apply if you are neither Upper, Lower, or Middle Egypt, or Egypt. After all, if your claim to the Throne of the Two Lands is not enough, why marry with your sister ?
-Increased the effect of the technique increasing the divider for the admin cost from populations, from +10 to +15
-Now the corruption coming from the age of the ruling dynasty/number of rulers of the current dynasty, cannot go above 50
-Now the clergies priviledge where they help in the administration will give you 5 times more admin points. So if you have 2000 priest, they will give you 1000 or 2000pts, from 200 or 400. Don't forget that the clergies earn also Max Influence from their production of admin points in comparaison to your scribes

Bugs corrected
-The yellow UI elements for the explanation of the Army Menu have been resized accordingly
-Every first text of each tutorial past the 2nd one, was in french when in english. It have been corrected
-Corrected the fact that when you continued the tutorials and arrived in the last one, the events were not shown until the last one

UI changes
-Reorganized a bit the construction sub-menu for preparing the arrival of the new buildings
-Now, clicking on the sub-menus of the Territory Menu, or closing it, will close the window after you sent a gift to another faction
-Changed the tooltips for autonomy and the Influence of the Nobles and the Clergies. The one for autonomy will tell you how much it increase the Max Influence of your nobles and clergies. And the ones for the Influence of the Nobles and Clergies in the Elites Menu, will tell you the different sources of Influence for those two elites
-Now the buttons for increasing or decreasing autonomy will change their tooltips depending of either it will move by 20 the autonomy, or less because you are closer to the limits for this territory
-Added empty zones around the map. If a faction control the territories around it, they will be colored to its color. It should show a map less with holes here and there, but more with big blobs of land
-Added new assets for the techniques buttons. Now they will show columns that will be colored gradually with new techniques. The only columns done are those of the agriculture domain. the other ones have the same columns in the meantime
-Bettered the loading screen when you launch the game. now the loading bar will move slowly, and not just be static
-Changed a bit the move speed for the Description UI part of the Faction Selection menu. It will be quicker when appearing, and slower when going back on the right


Oh, and tomorrow I will publish the first beta for the upcoming 0.63 version !
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