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Update notes via Steam Community
Heya Clashers,

time for another update!

Ingame Messages
The short ingame messages (Good Game! (F9) Well played! (F10) Revanche?! (F11)) will now be sent and displayed to your opponents, even if they do not have activated the chat. The hotkeys for them also appear now when a nexus takes a hit.

Automated Server Restart
We have implemented an automated server restart on mondays at 2am CET. It will take about 15mins where CC is not available and aims at reducing accumulating problems.

Balance Changes
We are further tweaking some cards with (mostly smaller) changes. Most important:

- Lothar: Deals now some aoe damage in his landing zone.
- Braatu: While his hp and durability finally seems to be in the right place, his damage output especially at the opponent's nexus was too high. We removed siege and adapted his damage.
- Granite Guardian: Lost a little bit of its merit after the last patch. Mana cost goes down a bit.
- Hail of arrows: Kinda vanished and is therefore buffed with more waves.
- Saplings: Were used considerably less and needed some love. Living time is back to before.
- MOAG: We want do make more use of the Yamato cannon and reworked the whole card.
- Sentinals: Will now explode when they die and deal a small amount of aoe damage.

Patch Notes
https://crystal-clash.com/patch-notes


Have fun and see you on the battlebeaches!!!


Want more fun games by Crunchy Leaf?


Our next game is Galactic Glitch, an Action-Roguelike where you can grab and throw anything on the battlefield: Asteroids, missiles, and even the enemies themselves!

We want to make it just as fun and enjoyable as Crystal Clash. So just like with CC, we would love to hear your feedback on the game, so we can keep making it better! 🎮

Wishlist it now on Steam!


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