Here are the patch notes for two smaller updates which mainly focuses on early game difficulty balancing.
1.0.6
Gameplay changes
Enemies now make a sound when they are about to detect the player.
Enemies will no longer return to inspect the car after it has detected and chased the player.
Added some defensive flares to the car boot at start, amount varies depending on enemy difficulty.
Added a tooltip which displays when the player is about to be detected for the first time.
Added music to the pause screen.
The car engine no longer randomly shuts off in the first area.
Bug fixes
Fixed a bug which sometimes caused the ground not to have collision in certain places.
1.0.7
Gameplay changes
Lowered the pause music default volume slightly.
Bug fixes
Fixed a bug which prevented music volume from being changed if the player was at max stress.
---
These changes are directly based on player feedback, thanks to everyone who has reached out so far!
Changed files in this update