1.0.43f2
------------- adjustments -------------
-Adjustment to Spell-Cluster Burst: -45% of spell's final radius of effect adjusted to spell's final radius of effect x 50%
-Adjustment to Spell-Colonized Explosion: +100% damage per 1m radius reduction, damage bonus of multiple colonized explosions will stack
-Spell panel will show radius after being affected by falling spells
-Game startup loading supports loading in the background.
-Adjusted the appearance of the Flame Boo Boo.
-Workshop synthesis panel now prioritizes spells with a high number of items.
-Screen tracks the center of the rotation when using Rotation + Lightning Rush
------------- Fixes -------------
-Fixed the bug of client-side archive fallback, the cloud archive function will need to wait a little time to be re-launched, and it is expected to be completely fixed on November 12th.
-Fix the problem that the actual damage of Polyblast is not affected by falling.
-Fix the problem that Polyblast does not work on small area falls.
-Fix the issue that high level Avatars will be recast to Rare by Pandora's Box.
-Fix the issue that bullets can't fall if they are rotating in the sky when Falling + Rotation + Boing Boing is applied
-Fixed the issue where the final boss took incorrect damage from Falling + Bouncing + Laser
-Improved the logic of Twin Elite's behavior when facing stealth players, and fixed an issue with missing animation.
-Fixed the problem that clicking on the third level spell proto embryo in the practicing room would give an error
-Fixed an issue where the producer flew out of the map due to a large displacement in one frame when the framerate was very low
-Fix the problem that Supernova's first attack has sound effects when it is muted.
-Fix the problem that the Curse of the Treasure Chest would cause the player to cross the screen boundary in Chapter 3 to be disabled.
-Fixed the problem that the laser ball of the evil spirit is affected by transparency.
-Text typo fix
【1111】V1.0.43f Patch Updates
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Depot 2103141
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