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Update notes via Steam Community
v0.41.1 is a minor patch to the Farming Update. Improved harvest logic and better rye efficiencies allows for large scale rye bread production for camps of 150+ goblins.

  • Improved harvesting: Once Improved Farming is researched, goblins will perform farm harvests in a far more organized and efficient manner. This is crucial for large scale farming.
  • Rye threshing, nettle processing and flax retting now consume full item stacks at once. This substantially increases the efficiency of these workshops, most importantly allowing for larger scale rye bread production.
  • Increase turnip, rye stalk, nettle plant and flax strand stack sizes.
  • Root crop harvests now take longer without the appropriate tools.
  • Hoeing tools are used if available for root crop harvests.
  • Use more appropriate animations for removing flora by hand.
  • Items floating on the river that bump into a bridge now end up ontop of the bridge instead of on the river floor.
  • Fix dwarven tools technology description
  • Fix structure descriptions getting mixed up if a structure had a very short description.
  • Fix mobs getting stuck with a practically 0 move speed if they had enough move speed debuffs.
  • Removed pathfinding queue, in large enough camps it could lead to long wait times that would interfere with camp functionality.
  • Tune pathfinding costs through mud and difficult terrain. Goblins are now likelier to walk through mud instead of taking very long detours.
  • Add missing indicator sprite for In Mud status.
  • Fix In Mud status effects lingering for too long.
  • Fix firewood production targets not being met.
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