Big Changes
- Complete level progression instead of an infinite loop like in the prototype version
- FINAL BOSS >:)
- 3 Lives + collecting your soul when you die. You lose if you run out of lives OR all players are dead at the same time in multiplayer
- Reworked underworld objectives that are generated on the outskirts of the level. I will add more variety to this feature in the next update.
- Collect crystals in the underworld instead of having to go back and forth between the overworld and underworld to collect flowers.
Small Changes
- Invert Y option in settings
- Slightly tweaked movement
- New skybox aesthetic
- Crafting bench synchronizes over the network and doesnt act like a spawner anymore
- Underworld pressure plate model and sound
- World generation checks for tree collisions so they don't stick through islands sometimes
- A few more island types in the overworld
- You get your weapons back when you die
- New robot shoot sound (the old one sounded too intense)
- HUNDREDS OF SMALL BUG FIXES (70% of my development time goes here)
This update has been a very long time in the making. The next update will focus on adding more items to collect, enemies to shoot, things to interact with, and things to discover.
Until next time my friends
-Dez
Changed files in this update