
Fixed an issue with baseline stats on player party characters not scaling from level bonuses.
This made the game harder than intended and is purely a "buff".
These numbers will not be exact but you should see roughly these values reflected in play:
Max HP on all player characters +~ 200
Max MP on all player characters +~ 50
All other stats +~ 5
These values will not be consistent with level scaling but the baseline values were not being counted in previous builds. This should not affect your save files adversely but you may need to move from your current map to a new map to see the HP and MP values update in the stats screen. (entering a battle will also cause it to refresh).
Thanks for playing.
Changed files in this update