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Update notes via Steam Community


Hi,

We fixed some issues with vehicle physics, a bug with applying headlight colors and we added more customization options for the RYU Celeste.

We have a lot more to come.

Thanks for all your support,
Reactive Entertainment Team

Please visit our discord here: Discord Server
Check out the Development Youtube Playlist/Channel: Playlist

See below patch notes:

--v0.49.88b Notes:
Summary:
Fixes to Liveries and Explosion forces. Suspension types now affect the amount of blastwave force received from explosions. New vehicle parts for RYU Celeste.

Gameplay:
-Fix: Prevented a situation where a vehicle will respawn in mid-air.

Vehicles:
-Fix: Prevented a situation where a vehicle's headlight tint/color did not apply correctly.
-Modified: Ryu Celeste now has a sunstrip for displaying team logo.

Customization:
-Modified: Ryu Celeste: Stock parts are redesigned slightly.
-Addition: Ryu Celeste: Front Bumper 1
-Addition: Ryu Celeste: Hood 1
-Addition: Ryu Celeste: SideSkirt 1
-Addition: Ryu Celeste: Rear Bumper 1
-Addition: Ryu Celeste: Trunk Wing 2

Physics:
-Fix: Prevented a situation where a vehicle wheel will not collide with the ground after being detached from vehicle.
-Fix: Prevented a situation where an explosion will cause excessive blast force to apply to a vehicle.
-Modified: Suspension Type now affects how much explosion force is applied to the vehicle. A sports suspension will push be pushed more than offroad.
-Modified: Modified suspension part's anti-roll to reduce roll over chance on stock vehicles.

This Build Known Issues (We are currently working or planning to address these later):
-We have reports of the game crashing on systems with 8 gb of RAM or less.


Previous Known Issues:
-Wreck Messages are inaccurate (Shows more than 1 vehicle wrecked when a car is wrecked by player)
-Players can pause during event intro
-Sometimes Car Cam replaces Track Cam before race begins.
-Flickering Headlights
-Headlights seen through vehicles in some parts.
-Player respawns in incorrect locations, or under the map. This also affects your current racing position. This is more likely to happen with faster cars and drifting alot.
-In dense traffic, vehicles may still spawn on top of each other.
-You can pause the game in tutorials and after finishing the race.
-Game starts lagging after long gameplay.
-Nitro animation does not stop when pausing the game.
-No caps to suspension and wheel dimensions.
-Stats exceed vehicle info box.
-Event setting allows for beacon selection as FBs, but beacons do not exist in the game currently.
-Signs in Figure 8 Loop, are not solid.
-Sometimes, AI have trouble driving their vehicle (Fishtails on long straights, not braking, or turning enough).
-Control Display Appears in Title Screen when leaving event.
-Not All Vehicles have an Interior
-CC Test Driver vehicles will appear in events that are not possible for them to be in
(This is the default vehicles to load when the game has a lower amount of vehicles to choose from).
-Some Career Events may be impossible to enter due to restrictions and limited vehicles.
-On player vehicle finish, vehicle may skid / keep handbrake on.
-Oxford One does not have proper Livery Decal Placement.
-Ryu Ultra III Duraform Bumpers have improper texturing in some areas.
-Textures on rear of Inferno are distorted.
-Issues involving setting the Screen Resolution
-Sometimes music doesn't end when leaving before race starts.
-Drafting bonus is inconsistent.
-Some environment sfx are not affected by sfx settings.
-In some circumstances, vehicles may be stuck in higher gears when they should shift down for faster acceleration.
-Screen Vehicle HUD doesn't disappear when restarting event.
-Screen Vehicle HUD blocks the Photo Mode Controls (To be fixed later)

-The following stats do not currently function:
"Most Drivers Wrecked In One FB"
"Total Track Shortcuts Activated"
"Total Track Switches Activated"
"Total Track Explosives Activated"
"Longest Boost"
"Longest Drift"
"Longest Airtime"
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