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Update notes via Steam Community
Hello! Update 0.1.4 will be the first minor update for Tower Factory. Besides fixing a few bugs, I’ve rebalanced some parts of the game to try to make it a more enjoyable experience for everyone.

Many of you have expressed that the game feels difficult and requires a lot of grinding. While the game isn’t meant to be easy, and I do like a certain level of grinding and challenge, I don’t want it to feel excessive. For this reason, in this update, I’ve made a couple of changes to try to improve this situation.

First, I’ve slightly reduced the size of levels 2 and 3 to make it a bit easier to find Light Crystals. Additionally, I’ve applied a major reduction in the cost of upgrades, resulting in a 30% overall decrease in total upgrade costs. I’ve also slightly increased the number of Golden Coin Chests that can appear in each level to reward those of you who explore the map, even if you don’t manage to win the match.

I want to remind you that the game is in Early Access, and my goal is to make the best possible game for all of you. I’m constantly reading the Steam forums, and there’s also an official Discord channel where you can share your feedback, report bugs, and discuss strategies and the game in general with other players.

I hope you enjoy the new changes, and I look forward to hearing your feedback.

Gius Caminiti

Changelog
- Fixed a bug that was causing achievements to stop working when returning to the main menu after a match.
- Slightly reduced the size of levels 2 and 3 to make it a bit easier to find Light Crystals.
- Slightly increased the amount of Golden Coin Chests that can appear in each level.
- Rebalanced Mage enemy: shield: 700 -> 600, health 300 -> 400.
- Reduced the cost of almost all upgrades to decrease the grinding experience (total reduction: 30%).
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