Hi everyone! Fruitbus 1.0.3 incoming with more fixes and a new feature! Thank you again to everyone who has helped us test, here are the new updates.
Features
- Hold to chop! While holding a knife, you can now hold the chop button to keep chopping. Hold to chop can be toggled on and off in the gameplay settings.
Major Fixes
Quests & Game Flow
- Fixed not being able to travel to Frosty Pines after the story is completed
- Fixed quest bugs for Coco, Larper Dart and Explorer
Saving & Loading
- No more floating fruits on load
- Radio towers now save the state of their parts
- The windmill cog saves its state and will no longer reappear if dug up but not placed in the windmill
- Fixed saves breaking if saving with a full fuel tank
Other
- No more missing fruit after Farewell Feast
- Fixed invert camera setting only affecting gamepad
- Fixed pausing being during loading screens breaking things
- Fixed a case where the journal could get stuck on screen
- Fixed console commands not working
- The truck no longer falls if the ground underneath it is unloaded
- Fixed music not being affected by the music volume setting
- Removed Gobo Gobo
Tweaks
- Can no longer make smoothies with wheat
- Bread and Soup methods are now added to the journal when the quests that introduce them start.
- Explorer mission's objectives grouped better together in the journal
- Can no longer remove truck parts that can't be replaced (hood, engine, wheels, etc)
- Added radio static to more Banamas tunnels
- Tweaked tool magnet rotations for harpoons
- Tools now snap instantly into position on the tool magnet
- Teddy is now spawnable via console commands on release builds
- Player now returns to banamas ferry dock when the Farewell Feast has finished
- Pausing or opening journal is no longer possible during Farewell Feast credits
- Updated Xbox & Playstation button icons
- Updated credits
- Various visual upgrades made to main menu
- Various localization tweaks
Minor Fixes
- The lucky coin can now be placed in the backpack
- Fixed ferry paint color not being saved
- Character eyes no longer disappears when you are far away from them
- Ingredients in soup should no longer get highlighted.
- Highlighting on Cups and Jugs no longer obscures the liquid.
- Adjusted various environment assets that we're either buried or hovering
- Lord Edge quest icon fixed
- Fixed badly aligned text in journal mission view
- Fixed icons for paint buckets
- Fixed some exterior customization objects breaking customization
- Flatpack Flatpacker now properly resizes names of stored items
- Fixed some tools breaking if placed in backpack mid-animation
- Fixed some cases where grandma's urn in the truck seat may have had lingering effects after loading
- Player Unstuckifier now clears override loading screen
- Journal Update notification playing correct audio
- Fixed snow not disappearing when loading into completed FP storm quest state. Moved responsibility from weather script to logic script.
- Fixed visual artifacts from low anisotropic filtering on road textures
- Blocked handbrake interaction in situations where the truck really needs to stay still
Changed files in this update