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Update notes via Steam Community
Hi everyone! Fruitbus 1.0.3 incoming with more fixes and a new feature! Thank you again to everyone who has helped us test, here are the new updates.

Features

  • Hold to chop! While holding a knife, you can now hold the chop button to keep chopping. Hold to chop can be toggled on and off in the gameplay settings.


Major Fixes


Quests & Game Flow

  • Fixed not being able to travel to Frosty Pines after the story is completed
  • Fixed quest bugs for Coco, Larper Dart and Explorer

Saving & Loading

  • No more floating fruits on load
  • Radio towers now save the state of their parts
  • The windmill cog saves its state and will no longer reappear if dug up but not placed in the windmill
  • Fixed saves breaking if saving with a full fuel tank

Other

  • No more missing fruit after Farewell Feast
  • Fixed invert camera setting only affecting gamepad
  • Fixed pausing being during loading screens breaking things
  • Fixed a case where the journal could get stuck on screen
  • Fixed console commands not working
  • The truck no longer falls if the ground underneath it is unloaded
  • Fixed music not being affected by the music volume setting
  • Removed Gobo Gobo


Tweaks

  • Can no longer make smoothies with wheat
  • Bread and Soup methods are now added to the journal when the quests that introduce them start.
  • Explorer mission's objectives grouped better together in the journal
  • Can no longer remove truck parts that can't be replaced (hood, engine, wheels, etc)
  • Added radio static to more Banamas tunnels
  • Tweaked tool magnet rotations for harpoons
  • Tools now snap instantly into position on the tool magnet
  • Teddy is now spawnable via console commands on release builds
  • Player now returns to banamas ferry dock when the Farewell Feast has finished
  • Pausing or opening journal is no longer possible during Farewell Feast credits
  • Updated Xbox & Playstation button icons
  • Updated credits
  • Various visual upgrades made to main menu
  • Various localization tweaks


Minor Fixes

  • The lucky coin can now be placed in the backpack
  • Fixed ferry paint color not being saved
  • Character eyes no longer disappears when you are far away from them
  • Ingredients in soup should no longer get highlighted.
  • Highlighting on Cups and Jugs no longer obscures the liquid.
  • Adjusted various environment assets that we're either buried or hovering
  • Lord Edge quest icon fixed
  • Fixed badly aligned text in journal mission view
  • Fixed icons for paint buckets
  • Fixed some exterior customization objects breaking customization
  • Flatpack Flatpacker now properly resizes names of stored items
  • Fixed some tools breaking if placed in backpack mid-animation
  • Fixed some cases where grandma's urn in the truck seat may have had lingering effects after loading
  • Player Unstuckifier now clears override loading screen
  • Journal Update notification playing correct audio
  • Fixed snow not disappearing when loading into completed FP storm quest state. Moved responsibility from weather script to logic script.
  • Fixed visual artifacts from low anisotropic filtering on road textures
  • Blocked handbrake interaction in situations where the truck really needs to stay still


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