- Overhauled the game's progression system. Instead of a fixed linear difficulty, difficulty now dynamically scales over time. This affects debt accumulation rates, entity spawn times, and which entities appear in specific locations, providing a more adaptive and challenging experience as players advance.
- Added an option for "Host-Only Train Interactions" when creating a lobby, allowing only the host to operate the train to prevent griefing in public lobbies.
- Introduced a digital display on equipment, allowing players to easily view durability levels and other important information.
- Added Enemy Volume slider to the audio options.
- The Forsaken now have idle noises.
- Added a stunned animation for The Forsaken.
- Added unique pickup sounds for the lantern.
- Added pickup sounds for car battery.
- Added new easter egg.
New Equipment Added:
- Added the Stun-Light, a powerful flashlight that can be charged to emit a blinding flash, temporarily disorienting and stunning enemies.
- Introduced the Sledgehammer, a new tool that allows players to quickly and loudly break down doors, providing a more aggressive entry option.
Changes:
- The generator now properly shuts down at 5 PM, introducing an added layer of challenge to the Tunnels environment in Nightmare mode.
- Fixed an EXP imbalance in Nightmare mode, which was previously awarding excessively high experience, making it an unintended shortcut to reach Overseer status.
- Increased the rate at which the remaining loot value increases.
- Increased the player death fee from 30 credits to 50 credits.
- Adjusted travel fees to better balance the cost of traversing the world.
- Increased the mid-cycle scrap buying percentage from 70% to 75%
- Reduced the range at which the Spider can detect voice.
- Slightly nerfed the Spider's hunt parameters.
- Nerfed spider hearing from 2.55x to 2.3x
- Fixed how credits are displayed on the Debt Machine to handle larger values.
- Updated glowstick so its color is now set only once.
- Changed the pickup sound for cards and motherboard.
- New cell added to the Metro.
- Made adjustments to the train's lighting
- Adjusted Hotel Lighting.
- Adjusted Hospital Lighting.
- Fixed downed vending machine collider.
- Fixed Hospital Stuckspot
- Fixed a few hospital props clipping
- Fixed Hotel hallway clipping issue
- Added new loot spawn spot at hotel to close the gap between looting
- Fixed tunnels station spawning cells slightly off center
- Temporarily removed the fade system on death until the Black Screen of Death issue is resolved, which was causing the screen to become stuck instead of fading away.
- Increased game time a bit.
- Adjusted shop prices.
- Cutting locks with boltcutters now takes 2 seconds, instead of being instant.
Bug Fixes:
- Fixed a bug where players could be attacked and killed by other enemies while already being attacked by the Ventress.
- Fixed a bug where players would appear to float when attacked by the Ventress.
- Fixed an issue where the game could end prematurely if the last remaining client player was downed with an adrenaline shot.
- Fixed an issue with the debt machine where pressing buttons while at a location could cause it to break until the clear button was pressed.
- Fixed an issue where the player's call-for-help voice wouldn’t follow their position, causing it to mistakenly sound as if coming from behind when crawling.
- Fixed a bug where players’ vision wouldn’t fade to darkness after the train crash.
- Fixed a bug that allowed the remaining days counter to display -1 if a player disconnected on Debt Payment Day.
- Fixed a bug where the pager would remain active after a player was incapacitated.
- Fixed an issue where the glowstick was not saving correctly.
Changed files in this update