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Change log

Energy rework

  • Energy is now caped at 30 but can be overcharged to 100.
  • energy is gained from orbs and from attacking enemies.


Combat over hall:

  • Player attack can now only be triggered one at a time preventing attacking with both hands at once.
  • Attacking left to right and vice versa is faster and has a rhythm to it to prevent spam and reward player skill.
  • Basic fist attacks happen more instantly but have the same cooldown.
  • Held weapons have faster attacks.
  • Stamina 5 return from successful landed hits.
  • Player dash now doesn't move the player up or down.
  • Heavy items picked up by players now are rotated to prevent the heavy item obstructing player view.
  • Slowmos now trigger on enemy dismemberment and on the final kill of a combat encounter instead of on random crits. (Slowmo still triggers on parries.)


enemies now have a group flinch feature:

  • When an enemy is dismembered or stunned near a group of enemies all surrounding enemies will flinch.


other:

  • Player sprint speed is decreased.
  • Player doesn't drag against walls.
  • Increased health from red orbs from 3 to 15.
  • Increased jump hight.
  • Added setting for head bobbing.
  • Set head bobbing to only trigger when moving forward and backward.
  • Fixed issue making gameplay frame rate dependent.
  • Changed surrounding enemy indicator from red to yellow.
  • Added a option for hold to crouch or toggle to crouch.
  • Fixed issue with player dashing on the train making them fly away.
  • Fixed issue were player can load a map multiple times by spamming the level select button.
  • Loading history…
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