Change log
Energy rework
- Energy is now caped at 30 but can be overcharged to 100.
- energy is gained from orbs and from attacking enemies.
Combat over hall:
- Player attack can now only be triggered one at a time preventing attacking with both hands at once.
- Attacking left to right and vice versa is faster and has a rhythm to it to prevent spam and reward player skill.
- Basic fist attacks happen more instantly but have the same cooldown.
- Held weapons have faster attacks.
- Stamina 5 return from successful landed hits.
- Player dash now doesn't move the player up or down.
- Heavy items picked up by players now are rotated to prevent the heavy item obstructing player view.
- Slowmos now trigger on enemy dismemberment and on the final kill of a combat encounter instead of on random crits. (Slowmo still triggers on parries.)
enemies now have a group flinch feature:
- When an enemy is dismembered or stunned near a group of enemies all surrounding enemies will flinch.
other:
- Player sprint speed is decreased.
- Player doesn't drag against walls.
- Increased health from red orbs from 3 to 15.
- Increased jump hight.
- Added setting for head bobbing.
- Set head bobbing to only trigger when moving forward and backward.
- Fixed issue making gameplay frame rate dependent.
- Changed surrounding enemy indicator from red to yellow.
- Added a option for hold to crouch or toggle to crouch.
- Fixed issue with player dashing on the train making them fly away.
- Fixed issue were player can load a map multiple times by spamming the level select button.
Changed files in this update