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Update notes via Steam Community
(!) Note: this patch has been temporarily reversed as it was creating issues. It'll be re-uploaded once the issues are fixed.

  • Removed more unusable items from specific characters' pool
  • Fixed a bug where Jerky would stop healing at the end of a wave and thus stop effects that happen when picking up a consumable while at max health
  • Fixed a bug where mods being located on a path containing non-ASCII characters could not be loaded (e.g., Chinese characters)
  • Fixed the Chinese localization of Chef's description
  • Fixed the Japanese localization for explosive and replaced 与えます with 付与, which was used for other translations already
  • Fixed a bug where the gameplay options would go over the edges of the screen in certain languages
  • Fixed a bug where the Axolotl would sometimes swap stats other than the ones displayed
  • Fixed a bug where the Axolotl would sometimes pick the wrong stats to swap
  • Fixed a bug where having multiple Druids in coop would sum the chances of the fruits being poisoned
  • Fixed a bug where the "% Reroll Price" secondary stat could get focused in coop
  • Landmines now get removed in priority when reaching the structure limit
  • Lobsters now also get removed in priority when reaching the enemy limit
  • Fixed a bug where curse particles would linger on for a bit after a structure disappeared
  • Fixed a bug where continuing a run from before version 1.1.0 could crash the game
  • Fixed issues with the Russian localization
  • Character progress in the DLC map is no longer lost when the DLC is disabled. It will reappear when the DLC is activated again.
  • In single player only the first connected controller was able to give movement input. It's now fixed so that any connected controller can be used in single player.
Windows Depot 1942281
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