
We will keep bringing updates periodically: level progression, new armor and weapons, new skills, and new doors with new enemies. Please continue sharing your feedback and suggestions with us on DISCORD. https://discord.gg/AXP5R7Q
PATCH NOTES
1.COMBAT
1.1 Added ranged-attack enemies in the first wave enemy door. These are Mexpers, creatures in the main game that result from genetic experiments used as brute force for heavy labor in Nskita crystal mines. We have included a variation of these creatures that throw charged crystals at Urian.

1.2 New Counter-Attack system implemented! Now, after Urian pushes, simply press the Block button again, and he will use the first skill from the hotkeys.

1.3 Animation time for Dash adjusted for smoother and faster response.
1.4 Attack speed of strong and weak combos adjusted, as well as the first strike! Now they are faster with a more polished animation.
1.5 Small delay added between Urian's hit reactions, creating more opportunities to evade or counter.
1.6 Added slight displacement to Urian when he gets hit.
1.7 Ice Golem difficulty adjusted, an enemy behind the second door.
2. OTHERS
2.1 Holograms added to identify the enemies behind each door/challenge.

2.2 It is now possible to skip the tutorial (for players who haven’t yet played).

2.3 Fixed character climbing onto enemies; now this no longer occurs.
2.4 New sound effects added (Mainly: sounds of doors opening within the tutorial and menu sounds).

Changed files in this update