Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia

Gameplay

  • Reduced total punishment time from 180 seconds to 120 seconds
  • Finishing quests now also considers (and prioritizes) item that is equipped by player, not only items in player’s inventory
  • Prisoners now become aggressive if the player accesses their desk while being seen by the prisoner
  • The view distance of NPCs is now effected (reduced) by rain/snow (20% reduction) and fog (30% reduction)


Bugs

  • Fixed button click sound not playing when closing a minigame
  • Fixed screws on toilet sometimes not being interactable
  • Fixed toilet body name not being displayed when player looks at it
  • Fixed another issue that caused the character UI being initially hidden
  • Added cooldown to guard detection to avoid them from being stuck between detecting something and immediately losing interest
  • Fixed an issue that prevented NPCs with low stamina from using melee weapons
  • Fixed watch progression calculation not properly considering the watched character crouching
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link