Gameplay
- Reduced total punishment time from 180 seconds to 120 seconds
- Finishing quests now also considers (and prioritizes) item that is equipped by player, not only items in player’s inventory
- Prisoners now become aggressive if the player accesses their desk while being seen by the prisoner
- The view distance of NPCs is now effected (reduced) by rain/snow (20% reduction) and fog (30% reduction)
Bugs
- Fixed button click sound not playing when closing a minigame
- Fixed screws on toilet sometimes not being interactable
- Fixed toilet body name not being displayed when player looks at it
- Fixed another issue that caused the character UI being initially hidden
- Added cooldown to guard detection to avoid them from being stuck between detecting something and immediately losing interest
- Fixed an issue that prevented NPCs with low stamina from using melee weapons
- Fixed watch progression calculation not properly considering the watched character crouching
Changed files in this update