Summary Panel:
New button in the bottom left of the main window brings up a summary panel.
This summary panel has several different sections which you can customize. It also has a selector at the top to change what you are summarizing, such as everything, the current outpost, or just what is selected. There is even a button in the bottom right of the summary panel to pop it out into a new window if you want.
Power: Shows a summary of the power created and used, including averages and max used and min produced, net power, and even power boosts from Alien Power Augmenters.
Overclock: See the number of Power Shards and Somersloops needed. This rounds the number of machines up when calculating.
Output: See how many parts you are outputting. You can customize this to show Unused outputs (outputs that are highlighted in green). Used outputs (outputs that go to another machine that is not in your current summary selection). And Sunk (what is going to Awesome Sinks).
Output Sink Points: The same as output, but it shows the total sink values for each part.
Inputs: See how many parts you are inputting. You can customize this to show Unmade inputs (inputs that are highlighted in red). Made inputs (inputs that come from another machine that is not in your current summary selection). And Mined (parts that come from machines that have no inputs).
Input Sink Points: The same as input, but it shows the total sink values for each part.
Machines: The number of each type of machine needed (rounded up for each one placed).
Cost To Build: The total cost to build all the machines listed in the Machines section.
Improvements:
* Improved calculation times in some scenarios. Specifically, adding a splitter with overflow to something with no limit, like an awesome sink prevents parts from backing up further up the line in game. If all connections between two sections have an overflow like this, the algorithm can now detect that the second section cannot backup into the first and thus the first section can be calculated independently of the second section, greatly improving calculation times.
* Changed mouse sensitivity. Previously if the mouse moved more than 1 pixel between button pressed and released it would count as a drag. This made it difficult to click sometimes as it would often register as a drag instead. Changed to have a buffer of 25 pixels. This also means that in order to drag something less than 25 pixels, you need to drag out at least 25 pixels to trigger the drag, then drag back.
* Added CMD keybinds in addition to CTRL for Macs. Added CTRL+Insert and SHIFT+Insert to copy and paste. Can paste at a location with middle mouse button.
* Approximate Tier information can be found on recipe descriptions.
* Buttons now have rounded corners
Bug Fixes:
* Added somersloop overclocking to smelters
* Numerous small bug fixes
Summary Panel & Power Calculations
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