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Changelog:

Wheel Menu:
- changed dead zone for mouse
- when player stats is full (eg: healthkit), consumable item it will be not used
- playing propper sound by action (if consumable item is or not used, gear item on/off)
- added empty weapon icon when player doesnt have weapons
- visibility of baterry icon were fixed
- can be closed and open by same key
- fixed issue, when gear percentage was not shown
- fixed selection sound - it wasnt affected if player lowered sound volume

Crafting Table:
- fixed issue, when gear item were possible to repair always (even when was 100 percent or player doesnt have resources)
- battery is now turned off automatically when player starts interact with crafting table

Weapon storage:
- force unequip - fixed issue when player have weapons in hands, and weapon icons were not shown properly during unequip animation
- fixed issue when meelee weapons when menu choose wrong weapon in the player's inventory or broke meelee action

Baterry:
- change consumption to drain 0.6 per second
- battery mesh is snapped to character belt properrly now

HUD:
- HUD Meelee weapons icon visiblity was changed (now should not be hidden with player weapons)
- when battery is on, energy hud icon have different color

Other:
- fixed interaction info was displayed during the interaction
- interactive objects around the portal are now switched to interact correctly with item selection (previously they were checked automatically which was confusing)
- removed duplicate letter name
- fixed hidden colisions at generator
- escape should not open Pause menu when weapon pickup message is shown
- added particle effect to Egypt enemies
- change default antialiasing value to MSAA (TSR in native mode is expensive)
- remove freaking "custom overlay" text from crafting bench
- rename "saved list" in load menu to "load list"

+ environment fixes
Windows Depot 1333721
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