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Update notes via Steam Community

Hi everyone, decided to roll out an update before finally beginning work on my new game, let's get started.

First of all - fixes and optimization:

-Fixed two endings for english-speaking players because my crappy code that checks neccessary conditions for an achievement only works when you selected ukrainian as language, so you couldn't get escape endings achievements if you selected english.
-Optimized snow in the park scene by turning off collisions for each individual snow particle and that resulted in ~30 fps increase
-Various animation fixes
-UI fixes

Post-processing

Added post-processing effects such as color correction, bloom, ambient occlusion, lens distortion and chromatic abberation. I tried to maintain the original look of the game while tweaking it just a little bit because i was left unsatisfied with it on release because i didn't knew how to add post processing in unity built-in render pipeline(the universal render pipeline was terrible for an already laggy game so i decided not to switch). Now game looks less washed out and sort of tries to mimic crt/old video camera look. Here's some comparison:

OLD


NEW


The changes are very subtle but they create the look i wanted to make and plus they are not performance-heavy, which is a win.
Playing with post-processing is an intended way so you're not able to turn it off in settings but if you really want there's new console command: "/proc", that toggles all of the effects, i used it to make comparison screenshots but decided to leave it in game in case someone needs it.

Other changes

-Now there's a button in the bottom center of the screen in the menu that takes you to the supporter pack page. If you already own the pack, the button changes to display a small thank-you message.
-Added smooth camera mode in settings that changes the way how mouse input works, it feels like being drunk.
-Added "/say" command that displays any text you want, thought it might look cool for some screenshots with all this eerie atmosphere and bloom all over the place, if you want to clear the text just type "/say " and that should do the trick.
-Added a new achievement for another tricky way to finish the game that i discovered while browsing discussions and guides in community center, it was weird discovering it because i had no idea you can finish the game this way and it's so clever that i really liked the idea of adding an achievement for it, kinda love the content that exists for such small game.
-Track that played when you tune in to radio tower using receiver was swapped to a new one made by one of my friends in ukrainian indie scene, the reason for it being that the original track is from S.T.A.L.K.E.R. series and we don't need problems with copyright. Also i'm planning to add this new track to supporter pack.

Info about next game

As i said in the begining of this post i plan on making a new game, it's not really set in stone what i want to do but it's not going to be a horror for sure(at least for now), but i'll try to use as much experience i got when making Mist(especially in visuals and writing) and i'll post progress on development on my twitter page, so you're free to subscribe if you are interested in whatever projects i'm going to make next.

Thank you for your attention
43N34S
Windows Depot 2705371
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