The objective for this patch is to fix critical errors in the previous patch and refine the system used by all the sights in the game.
Patch Features:
Jungle Map Fix

- Procedural Generation framework for this map now properly functioning. Game will now avoid having a hard freeze upon entering map.
Redesigned Sight System

- The backend of the Sights system (and Post Process Materials) has been redesigned, this will allow for more flexibility and features.
- This change also allows for easy implementation of special types of Visions (e.g. Night Vision, Thermal, etc.)
- Some sights have redesigned across the board to allow for better visibility.
Redesigned Nods System
- How Nods have been redesigned to account for the newer version of the Sight System.
Dual Tube Night Vision

Monocular Night Vision

QuadNods

Monocular Night Vision w/ Thermal Overlay

Special Scopes / Sight
- The changes to the Sight System allows for special scopes w/ minimal performance impact.
Scope w/ Night Vision for Long Range

Thermal Scope w/ Red Hot Style Overlay

Thermal Scope w/ White Hot Style Overlay

Holographic Sight w/ Thermal Overlay

Thank you for all the support. Next patch will focus on overhauling the existing animation systems and every animation as I’m looking to utilize tools to improve them.
If you’re curious about the internal changes to the Sight System check out my video series that tackles the specialized method I created for Sight scopes here.
Check out my blog to see my general body of work.
Changed files in this update