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Something Wicked This Way Comes 🙀


SURPRISE, TRAVELERS! Our Kristaloween Chapter II launch celebration culminates today with a spirited content update we've been carefully cookin' up in our cauldron of awesomeness...

Get ready to extend your adventure even further with Version 0.2.1.0 of Kristala, featuring the conclusion of our Hallowed Haunts level and the unveiling of the area's final boss: the Conjurer of Screams.


Sephael is a vicious, vindictive Banshee who's part of our ongoing Kristala x Metal Voices collaboration, voiced by some of our favorite female deathcore vocalists:


We can't wait to see what you think of our badass Banshee boss, and we hope you enjoy the rest of the content that's now available in Chapter II of Kristala.

HAPPY KRISTALOWEEN, FAM! 💀




Features & Highlights for Version 0.2.1.0

  • Miscellaneous
    1. Part 3 of the Hallowed Haunts catacombs level has been added–including a new boss fight with Sephael, Conjurer of Screams.
  • Sound
    1. Lizard enemy sound effects have been improved.
    2. Sound effects for bosses are now louder from a distance.
  • Spells
    1. The amount of damage dealt when using the Ice Spray spell against bosses has been adjusted.



Bug Fixes for Version 0.2.1.0

  • UI
    1. Navigation within the Feline Tree Skill menu has been improved.
  • Traversal
    1. Your character will no longer appear to fly when attempting to perform a Wall Run following a Slide.
    2. You will no longer fall into the abyss and respawn there when a Pole Swing is missed.
    3. Your character will no longer shift to the opposite side of the wall when performing a Wall Run in previously affected areas.
    4. You will no longer get stuck inside the wall when leaping near a Wall Jump area.
    5. Dropping from a ledge no longer causes the character to attempt to mantle the ledge instead of actually dropping down.
    6. You will no longer jump in one single direction when leaving Wall Run areas.
    7. Pressing the jump input when exiting a Wall Run will no longer cause you to leap too high (vs. allowing the character to automatically exit the Wall Run).
    8. Your character will no longer attempt to unsheathe their sword when casting a spell; it will now remain on your character’s back.
    9. Some misplaced Wall Run decals that were visible on both sides of the wall have been fixed.
    10. The entry radius for Wall Jumps has been increased.
  • Sound
    1. Ambient sounds have now been mixed in a smoother way.
  • Misellaneous
    1. You will now cease to Crouch when taking damage or interacting using montages.
    2. Issues causing crashes within the city of Myr and the Hallowed Haunts catacombs have been addressed.
    3. The sound system’s overall memory usage has been optimized.
    4. Boss music will no longer continue after you’ve died during a fight.
    5. Enemies will no longer respawn indefinitely within a certain chamber of the Hallowed Haunts catacombs level.
    6. The game’s music will no longer suddenly stop when performing certain actions, such as a Wall Run.
    7. An issue related to NPC distant dialogue that caused the NPCs to become uniteractable has been addressed.
    8. You will now be able to open Ellarial Font checkpoints after Death.




We appreciate all the continued feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game.

We also welcome your honest, constructive feedback in official reviews here on Steam. Thank you for your continued support.
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