First of all, we'd like to thank all the people who left us a little message of encouragement when we announced the postponement of this patch. Your support truly means the world to us! ❤️
We're so happy to finally be able to share with you this content update that we've been working so hard on, and we hope you'll like it.
Without further ado, let’s dive into the highlights of this patch.
Highlights
While saves from older versions are compatible with the new changes, we recommend starting a fresh game to fully experience all the new features.Factions 2.0
Factions have received a massive overhaul! Key improvements include their ability to expand district by district, a new power system that unlocks requests, cultural buildings, and wonders, as well as beautifully illustrated charismatic leaders.

For more information, check out this FAQ
Ramparts overhaul
Ramparts are now unlocked through the Munimentum in Antiquity and the Belfry in the Middle Ages. They’ve been added to the left-side menu, alongside politics and commerce, for easier access.
The creation process has been completely reimagined. You can now manually select which elements of your city to include within your ramparts for greater control and strategy!

Also, ramparts now feature simplified, more impactful effects to enhance gameplay.
New district creation algorithm
We’ve significantly improved the algorithm for distributing inhabitants and generating districts across the map. The result? Even more intricate and impressive cities for you to build!The future
Fundamentally modifying the system for managing the factions present in your city has an impact on all the other systems in the game. And while we've done our best to integrate this impact, there are still changes to be made. This will be done when the Renaissance Age is integrated into the game, scheduled for a few weeks from now.After an uncontrollable break in the translation of the game over the last few weeks, it is now back on track and we'll be offering new translations in future patches.
Changelog
- New features and improvements
- Factions 2.0: power, requests, unlock buildings, illustration
- New rampart creation system and new effects
- New district creation algorithm
- Reworked faction panel
- Filters can now be displayed along the buildable area
- Slight UI/UX improvements on know how interface
- Open the panel of the corresponding building when doing a goto
- Buildings position is now clamped in tutorial to avoid player getting stuck
- Update urban planning rules of antiquity and middle ages
- Balance attraction, cost and effects of all buildings in antiquity and middle ages and other elements of the game and tutorial
- Add information on wonder effects (satisfaction applied from the start of construction)
- Update and improve Codex with last changes
Fixes
- Age transition panel: remove family panel on age transition
- Age transition: cycles get deducted from the remaining construction cycles of the ‘Wonder’ at the end of the ‘Antiquity’ age
- Age transition: The transition music is no longer abruptly stopped. Instead, Middle-Age music waits for the transition to complete before starting
- Building Tree: fix ‘Surveyors cabin’ appears grey out in unlocked state when the user navigates to the ‘Proximity’ tab of ‘The Building Tree’
- Building Tree: 'Constraints' information of “Mausoleum of Halicarnassus” overlaps with ‘Buy’ button in the Wonder tab of “The Building Tree” menu
- Building Tree: Remove “new” icon on building from previous Age when ending an age
- Building construction: Downtown can now be created around watchtowers
- Chapters: fix scroll bar for objectives persists on the screen after selecting the display filter or free camera
- Chapters: remove optional objectives
- Chapters: End of Early Access' text clips with button border lines on completing the early access
- Chapters: fix ‘Chapter 5’ fails to get completed on accepting a faction proposal through the panel during Antiquity age
- Construction validation popup: fix incorrect count for resources conversion was displayed in the effects section
- Construction picker: built count of production buildings becomes 0 when they are upgraded to level 2 or 3
- Cultural Radiance Panel: all bonuses are shown, giving the player more visibility on objectives
- District selection panel: fix an additional navigation button was present on the faction info ‘District’ prompt
- Downtown selection panel: fix tooltip is missing for the ‘Rampart construction’ and ‘Go to building’ icons
- Downtown selection panel: remove blueprint stock
- Event: YERSINIA PESTIS: player is able to select the ‘To Research’ option and proceed while having an insufficient amount of education points
- Faction banishment popup: fix production info section was misaligned
- Faction panel: fix culture symbol overlaps the border line present under Factions page
- Faction panel: when a player expels a faction and later accepts their proposal again, the faction fails to appear in the ‘Faction’ panel, despite the proposal being accepted.
- Faction panel: multiple long family names are observed out of the bound in the ‘Factions’ tab
- Faction panel: scroll bar clips with the right-side UI element in the ‘Factions’ panel
- Feedback panel: fix scroll bar is missing from the feedback description box resulting in last line not visible to the player
- Library panel: remove placeholder tabs
- Library panel: remove an unnecessary redundant button is present at the bottom in the ‘The Library’ Panel
- Localization: fix inconsistent name of the first ‘Proximity’ i.e. Surveyor's Hut and Surveyor's Cabin can be seen in ‘The Building tree’ and ‘In-Game Help’ menu
- Main menu: fix long ‘City Name’ and ‘User Name’ are observed out of the bound in the Main Menu
- ODMO: Hides part of the interface while using the ODMO
- Politics: fix factions are able to engage in politics after being barricaded during the gameplay
- Quarry/Mine: fix remaining last resource in the ‘Small Quarry’ building displayed selected with a non-functional ‘Confirm’ button
- Quarry/Mine: ‘Modification’ button of ‘Quarry’ and ‘Mine’ becomes greyed out when one of the resources has zero resources to harvest
- Quarry/Mine: A full stock for one resource will not stop the production for the second resource
- Ruins: fix a ruin appears in a non-constructable area when placing a proximity like ‘Surveyor's Cabin’ at its vicinity
- Save/Load: fix ‘THE FACTION IS BARRICADED’ text disappears from the ‘Factions’ panel on loading into the save. However, it reappears after few cycles or after making any changes in the tax when loading a save with a barricaded faction
- Save/Load: ‘Expel Faction’ button is accessible due to which the player when loading a save with a barricaded faction
- Save/Load: Trust/Tax settings are accessible to the player. However, after the player made any changes in the tax, the trust/tax sections become inaccessible when loading a save with a barricaded faction
- Save/Load: fix a bug when loading a saved game with a 0 field farm then destroy the farm or build new fields
- Settings: Cinematic video disappears after changing any Graphic settings on ‘Cinematic’ screen of ‘Antiquity’ age
- Save Panel: fix when player deletes all the saves from the ‘Load’ menu, it is observed that the ‘Empty’ text fails to display
- Sound: starvation sound alert volume reduction after a few seconds
- Tutorial: player could get stuck in chapter 8 when selecting the fire from the badge
- Fix bullet points appear misaligned with the text in all prompts such as the popup that appears when hovering over the info icon, when demolishing any building etc. present throughout the title.
- Fix title crashes on accepting a faction proposal after declining it from ‘Factions’ menu while only one proposal is available
- In the Filter view, the faction button and the cultural district button are activated if a faction/district with a culture is detected.
- Display cultural POIs when creating decorative buildings and wonders
- Fix position of a lot of POIs
- Rendering: fixes on paint effect
- Update a lot of codex pages
- A lot of other small gameplay and UI fixes
Changed files in this update