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Update notes via Steam Community
[ JUMPING ]
  • Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0).
    • Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
  • Improved consistency of successfully landing on surfaces very close to the maximum height of a jump.
  • Jump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height.
  • Fixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces.
  • Fixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place.


[ MISC ]
  • Adjusted weapon pickup logic while near the C4, prioritizing defusing over accidental weapon pick-up.
  • Enemies will now consistently play a flinch animation on the closest hit when the bullet goes through two hitboxes of equal priority (e.g. when both right and left legs get hit).
  • HE grenade explosions within smoke now clear the accumulated smoke screen effect on players inside that smoke within range of the HE grenade explosion.
  • Stability improvements.


[ MAPS ]
  • Dust II
    • Fixed a gap in geometry.

64-bit Depot 2347770
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Windows Depot 2347771
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Linux 64-bit Depot 2347773
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Counter-Strike Global Offensive Beta Common Depot 731
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Windows Counter-Strike Global Offensive Beta Win Bin Depot 732
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macOS Counter-Strike Global Offensive Beta Mac Bin Depot 733
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Linux Counter-Strike: Global Offensive Beta Linux Bin Depot 734
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Counter-Strike: Global Offensive (General) Depot 735
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Counter-Strike: Global Offensive (Perfect World) Depot 736
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Counter-Strike: Global Offensive (Perfect World Assets) Depot 737
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Counter-Strike: Global Offensive (Chinese Voice Audio) Depot 738
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