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Update notes via Steam Community
Please continue to feedback to help us to refine and improve. Here are the patch notes for Release v.039:

Any change with a โ€˜๐ŸŒŠโ€™ icon in front of change requests/fixes that have been brought to our attention by fellow players & QA.


INFORMATION ABOUT SAVE FILES:
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Please note, if you have any current or old saved data stored then the ongoing build updates will not necessarily translate accurately to your save files, particularly with v.039. It's a little hit and miss - some features will apply to an older save and some will not. In most circumstances, in order for the changes to take effect it may be better to begin a new game and /or save file to ensure that the latest fixes are applied accurately. Apologies for this.


PATCH v.039:
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๐ŸŒŠ KNOWN ISSUES
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U/WATER FOG GLITCH: Appears when the surfer is perpendicular to the wave on certain angles, u/ water fog allow the player to see through to the bottom.
SHORELINE WAVE COLLISION: noticeable that the surfer collision / physics does not accurately apply to the shoreline waves currently.


๐ŸŒŠ CHARACTER MODEL:
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FIXED: TOUR / FREE SURF: Also, the character textures fail occasionally fail in Free Surf when beginning on the beach.
FIXED: CUSTOM MALE AND FEMALE SKULLCAP: For males & females the skullcaps were occasionally drawing the wrong default
FIXED: Some of the custom male & female hair models were clipping through the models skull again
FIXED: Female custom models: eyebrow tint no longer worked
FIXED: Female custom models: fixed the default eye tint values as it was too dark
FIXED: D-Pad and fin unlock and save bug
ADDED: Puerto Rico to the list of Nationalities
FIXED: Surfer IK issue where feet occasionally pass through the board during pump and turns

๐ŸŒŠ LEADERBOARD:
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FIXED: The leaderboard Legends tables Combo scores were not tallying correctly.
FIXED: We were missing the combo scores entirely from the Global Leaderboard tables.
FIXED: adjusted Z Axis issue with the surfer appearing more perpendicular to the wave when performing wave moves than they should. Please note, this will not apply to current saves, only new game saves.

๐ŸŒŠ OPTIMISATION:
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FIXED: Re-instate the Graphics Options for the PC build
FIXED: (& still in progress): FPS: Optimize shaders and graphics for lower end PC's and consoles

๐ŸŒŠ LOADING:
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FIXED: Load loop: user enters character creator after a Tour round, and the game loops from character creator to main menu
FIXED: Load loop: when the user attempts to load a second character

๐ŸŒŠ REPLAYS:
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FIXED: adjusted Z Axis issue with the surfer appearing more perpendicular to the wave when performing wave moves than they should. Please note, this will not apply to current saves, only new game saves.


CURRENTLY WORKING ON:
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๐ŸŒŠ Memory management: implementation of new character creator code (near competition)
๐ŸŒŠ Adding more variety in the waves in the same heat or even in free-surfing (in progress)
๐ŸŒŠ Adding optimal take-off position for advanced users
๐ŸŒŠ Research adding A.I. to Free-surf along with PWC gameplay considerations (longer term)
๐ŸŒŠ Research adding Fan Hub to allow for custom character and Tour creation (in progress)
๐ŸŒŠ Steam Deck Compatibility UI issues
๐ŸŒŠ Research platform port options
๐ŸŒŠ (IN PROGRESS) PS4: PS4 testing. Set up PS4 settings correctly in order to test different water shaders


That's all for today.
The Bungarra team.


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