Hello survivors!
This update is focused mainly around addressing any bug reports and other general fixes. The sound issue should now be fixed, I've removed the old spatialization fix and instead set the audio listener at the proper location, fixing the directional oddities that existed after the last update. Thanks to a community report I've been able to finally locate the cause of the hidden enemy bug and crush it.
The start menu will now contain a list of all recent changelog information dating back to the previous large update. There was some sort of issue with the last fix I made for the passenger ranged weapon aim direction, but now it should be fixed for good. Read below for a full changelog.
If you encounter any bugs, please leave a report in the Active bugs forum with as much information as possible to recreate the issue, and I'll do what I can to get it fixed. The next few updates will once again focus on graphical content as well as a brand new equipment system that will give much more variety to the existing content, as well as a long list of new content.
My goal is to add more things to do and general mayhem without altering the gameplay that players seem to enjoy. For example, I'm currently planning out a bank location concept that can sometimes contain a locked vault full of cash. Breaking into the vault will trigger the hordes as well as some automated defenses, but planning and teamwork can lead to a decent haul.
V0.894 Changelog
-Fixed invisible enemy bug-Proper fixes to the audio location bug, audio spatialization should now work as intended
-Start menu now shows changelog info
-Properly fixed passenger ranged weapon aiming from a vehicle
-Fixed loot location bug for Hunter Mechs/Titans
-Crafted structures are now destroyed properly and always provide the appropriate amount of loot
-Eye Turrets will no longer fire through towers
-Fixed security bar windows turning into broken walls on destruction/ now receives physics
-Laser turrets will now impact landscape properly
-Fixed melee weapon attacks missing some enemies/structures with high swing speed
-Fixed issue that turned metal spears into wooden spears after throwing
-Fixed gas vent weapon modification to properly display fire rate difference in the details panel
-Fixed over survivor capacity/Over storage capacity false report after radio tower reward upgrades
-Fixed Item use delay speed
-Damaging a zombie child no longer slows it down
-Should now properly prevent enemies/structures loaded within a small radius on game load
-Deadfall zombies should now impact the ground properly (and no longer cause invisible enemies)
-New enemy spawn system for spawn locations, now quickly and accurately spawns enemies in reasonable locations, resulting in less missed enemy spawns
-Fixed chest location in a fortified residence spawn
-Now properly hides trenchcoat tails in vehicles
-Motorcycles can now properly sideswipe trees and other foliage
-Changes to some vehicle mass settings for slightly lighter vehicles
-Vehicles now have higher body durability, protecting inside components a little longer
-Semi marker lights will now shut off when the engine is turned off alongside the headlights
-Lab traps will now only hit npcs that are not ragdoll, preventing the audio issues
-Some faster vehicles now have less steering reduction at high speeds for better control
-Game load location now tests for slope as well to help prevent loading in a death loop if the game is saved on a heavy slope
-Horrors will now stomp on buildings that get in their way instead of getting stuck
-Text added to storage menu indicating how to quick-transfer items
-Fixed certain bridges that had improper collision detection protocol, which resulted in some strange behaviour
-Npcs of all types should will now perform proper checks before getting up/spawning to eliminate the invisible enemy bug
-Fuel pump cards and electronic lock bypass cards now require more resources to build
-Can now drag and drop items onto the ground while the storage menu is open
-Fixed issue with players still having slight animation movement during ragdoll from a moving vehicle
-Support drop "Deliver Semi Tractor" will now deliver a Semi with Full health and fuel
-Alternate trenchcoat used to help prevent mesh from going through NPC's legs
-Fixed LODs on boxes props
-NPC single shot rifles will now proplery need to be reloaded during combat
-Fixed support options (scavenge/Rally/Improve defenses/Clear cut/Hunt) that were multiplying their success based on the wrong caravan department level leading to improper values
-Fixed some zombnado issues such as detection and launching zombies
-Zombnado will no longer destroy trees in its path
-Child AI fixes
-NPCs/Players now eject from vehicles at 75% of the vehicle's velocity
-NPCs will now take damage from vehicle ejection instead of instant death
-NPCs will now aim up/down with melee weapons/aiming to better target smaller enemies
-Fixed explosive type turrets not properly giving experience
-More obvious which load slot is selected in the load menu
-Fixed switching weapons while driving motorcycle causing improper animation to play
-Fixed location of passenger/security drone/Archangel firing effects
Changed files in this update