Attack Power and Spell Power now increase damage as a percentage rather than as a direct damage value. This was done to improve damage scaling as the game progresses.
New Attribute: Wisdom
Wisdom has been added as a new primary attribute. It grants a percent bonus to experience earned.
Guard Quirks (Credit: Joetheloser via the discussion board)
Guards now come with 2 random "quirks". These can be simple attribute boosts, bonuses to certain types of damage/weapons, and more. There are currently 72 unique Quirks.
Guard Recruiting
Rather than guards being automatically assigned, you now have the ability to choose from generated options.
Guard Injuries (Credit: Joetheloser via the discussion board)
Whenever a guard is downed in combat, there is now a chance they will sustain an injury. Injuries can last up to a few days or be permanent and will require attention from Hilda the Healer.
New Vendor: Hilda the Healer
Hilda is the settlement's resident healer. For a bit of coin she can resolve injuries a small as a Concussion all the way up to regrowing severed limbs.
Game Difficulty (Credit: Joetheloser via the discussion board)
At the start of each game, you can now choose a difficulty. Difficulty effects enemy health/damage and adjusts the base chance of injury when a guard is downed. There is also an option to enable Permadeath which will automatically remove downed guards from your party.
Other Minor Improvements
- Items now buy/sell for the same amount
- You can now position guards directly on the combat grid rather than through the UI
- Adjustments to item prices
- Adjustments to enemy health/damage
- Added Counter Attack as a Level 20 Feat
Changed files in this update