[list]
- A visual, layout & gameplay overhaul to bring this area up to current standards for dungeon content
- Two new narrated romantic encounter sprite scenes
- The arrival of some sort of awful cat goblin and her beautiful music
- Full visual, layout & gameplay overhaul to bring this area up to current standards for dungeon content
- Completely redesigned to provide a better narrative & cinematic experience, providing more depth to the Savannah & Poachers’ story arc
- New narrated sprite sex scene
- Players who have previously completed this area will only observe the post-completion ‘cleanup’ layout
- Three additional merchants can now be discovered from new quests in the Savannah
- Peasant sex scenes in Katarina Station now have full dialogue and narration
- Stronger visual indicators for bringing attention to major quest objectives, including a more explanatory sequence for the breakable wall
- New visual environmental decorations to improve player navigation in large open areas
- Stronger visual cues for bringing attention to major quest objectives
- Changed the location of some essential quest NPCs to make them more discoverable
[list]
- Improvements to Savannah dungeon F6
- Redesigned the Stonebreaker’s Test to provide non-sexual options, more unique NPC responses & become replayable
- Improved quest sequencing to help orient the player towards the Union Camp, added intermediary objectives to better track progression & made enemy mob cleanup optional
- Redesigned the Stonebreaker’s Test to provide non-sexual options, more unique NPC responses & become replayable
- 4 new enemy Demon combat units have been added
- Demon units will begin migrating after the player has cleared the Savannah dungeon
- New Farm exterior night lighting for house & barn buildings
Changes
- Finalised & replaced all NPC recruitment banner messages
- Katarina Station night lights tweaked for higher brightness & contrast
- Minor visual & dialogue improvements to Savannah F1
- Minor visual update to elevators in Katarina Station & several dungeon floors
- Updates to background NPCs in Cloverton to add more visual variety and movement
- Katarina Station night lights tweaked for higher brightness & contrast
- Minor visual & dialogue improvements to Savannah F1
- Minor visual update to elevators in Katarina Station & several dungeon floors
- Updates to background NPCs in Cloverton to add more visual variety and movement
- Improved visual readability for magic saturation/experience/relationship progress bar UI
- Frequency of pirate mobs appearing during migration has been lowered
- Improved animations to Pirate boarding cinematic
Fixes
- Fixed player being dropped at the wrong entrance when changing floors after fast travel
- Re-added main quests for players who were able to bypass Sieger introducing the “Find the Poachers” quest after returning from Tro’s Lab
- Fix for crash on Savannah F8 cloud machines & boom pillars, in cases where players had no main quest accepted
- Fixed Morgan’s date not unlocking both of her sex scenes
- Several Peasant x Ev scenes indicated they could be unlocked via Savannah quests have been updated to indicate they will be unlocked in a future update
- Fixed NPC random dialogue showing “INVALID” when Rekk/Trash merchant is the active merchant that day
- Fixed Chimera x Chimera scenes being censored even if they complied with player’s scene filtering rules
- Minor typographical errors in date & farm intro scenes
- Fixed lighting issues during the fade to black when exiting an indoors location
- Fixed autosaves placing players in the middle of the sky when using fast travel
- Swapped gallery scenes for Male Peasants 1 & 3 to show the correct characters
- Fixed gallery scene for Female Peasants 3 not displaying
- Fixed NPCs with dialogue barks treating Vodan and Skandr as separate merchants which would show error dialogue on a day when Rekk is the active merchant
- Fixed Savannah F8 Boom Pillar quest progress which was tracking how many Cloud Machines were destroyed instead
- Fixed numerous typographical errors in UI, ability & item descriptions
- Added basic loot tables to Pirate Frogman & Grenadier units to bring them in-line with other pirate units
- Echo Stone should no longer be usable outside of dungeons
- When moving between interior & exterior locations, lighting should no longer change immediately at the start of the fade to black
- Quest prompt reminding the player to visit Giev to upgrade the farm should no longer appear when the farm is at maximum upgrade tier
- Fixed an issue where the camera could remain stuck in place while moving around on the Farm
- Fixed numerous small visual issues in Farm, Katarina Station & Cloverton scenes
- Fixed more typographical errors in numerous dialogue scripts & item descriptions
- Fixed crash that would randomly happen talking to Kaleida and Kiram
- Fixed crash that would happen when tracking too many quests at once
- Added basic loot tables to Pirate Frogman & Grenadier units to bring them in-line with other pirate units
- Echo Stone should no longer be usable outside of dungeons
- When moving between interior & exterior locations, lighting should no longer change immediately at the start of the fade to black
- Quest prompt reminding the player to visit Giev to upgrade the farm should no longer appear when the farm is at maximum upgrade tier
- Fixed an issue where the camera could remain stuck in place while moving around on the Farm
- Fixed numerous small visual issues in Farm, Katarina Station & Cloverton scenes
- Fixed more typographical errors in numerous dialogue scripts & item descriptions
- Fixed crash that would randomly happen talking to Kaleida and Kiram
- Fixed crash that would happen when tracking too many quests at once
- Fixed an issue when trying to enter Tro’s Lab, Poachers encounter, Fairegrounds or the Act II cutscenes and a different scene would play instead, crashing the game
- Fixed an issue loading a very early save in the new version that would complete the Quartermaster Quest automatically
- Quest to find the Quartermaster should now appear in Katarina Station earlier in the story
- Enemy mob in F3 caves should use the correct combat background
- Fixed changing dungeon floor dropping the player at the wrong entrance or exit
- F8 Medical Supplies quest now declare the correct location hint
Changed files in this update