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Update notes via Steam Community
Additions
[list]
  • Added some experimental accessibility options for controlling types of camera motion that have been reported to cause motion sickness
  • Full overhaul for Savannah dungeon F2
    • A visual, layout & gameplay overhaul to bring this area up to current standards for dungeon content
    • Two new narrated romantic encounter sprite scenes
    • The arrival of some sort of awful cat goblin and her beautiful music

  • Full overhaul for Savannah dungeon F3
    • Full visual, layout & gameplay overhaul to bring this area up to current standards for dungeon content
    • Completely redesigned to provide a better narrative & cinematic experience, providing more depth to the Savannah & Poachers’ story arc
    • New narrated sprite sex scene
    • Players who have previously completed this area will only observe the post-completion ‘cleanup’ layout

  • Katarina Station progression
    • Three additional merchants can now be discovered from new quests in the Savannah
    • Peasant sex scenes in Katarina Station now have full dialogue and narration

  • Improvements to Savannah dungeon F4
    • Stronger visual indicators for bringing attention to major quest objectives, including a more explanatory sequence for the breakable wall

  • Improvements to Savannah dungeon F8
    • New visual environmental decorations to improve player navigation in large open areas
    • Stronger visual cues for bringing attention to major quest objectives
    • Changed the location of some essential quest NPCs to make them more discoverable

  • New paths around southern Cloverton to improve level navigation and flow
  • [*] Improvements to Savannah dungeon F5
    [list]
  • Improved level flow & visual environment details for a better navigation experience
  • [*] Revised quest dialogue & cinematics to bring this area up to current standards
    • Improvements to Savannah dungeon F6
      • Redesigned the Stonebreaker’s Test to provide non-sexual options, more unique NPC responses & become replayable
      • Improved quest sequencing to help orient the player towards the Union Camp, added intermediary objectives to better track progression & made enemy mob cleanup optional

    • 4 new enemy Demon combat units have been added
      • Demon units will begin migrating after the player has cleared the Savannah dungeon

    • New Farm exterior night lighting for house & barn buildings


    Changes
    • Finalised & replaced all NPC recruitment banner messages
    • Katarina Station night lights tweaked for higher brightness & contrast
    • Minor visual & dialogue improvements to Savannah F1
    • Minor visual update to elevators in Katarina Station & several dungeon floors
    • Updates to background NPCs in Cloverton to add more visual variety and movement
    • Katarina Station night lights tweaked for higher brightness & contrast
    • Minor visual & dialogue improvements to Savannah F1
    • Minor visual update to elevators in Katarina Station & several dungeon floors
    • Updates to background NPCs in Cloverton to add more visual variety and movement
    • Improved visual readability for magic saturation/experience/relationship progress bar UI
    • Frequency of pirate mobs appearing during migration has been lowered
    • Improved animations to Pirate boarding cinematic



    Fixes
    • Fixed player being dropped at the wrong entrance when changing floors after fast travel
    • Re-added main quests for players who were able to bypass Sieger introducing the “Find the Poachers” quest after returning from Tro’s Lab
    • Fix for crash on Savannah F8 cloud machines & boom pillars, in cases where players had no main quest accepted
    • Fixed Morgan’s date not unlocking both of her sex scenes
    • Several Peasant x Ev scenes indicated they could be unlocked via Savannah quests have been updated to indicate they will be unlocked in a future update
    • Fixed NPC random dialogue showing “INVALID” when Rekk/Trash merchant is the active merchant that day
    • Fixed Chimera x Chimera scenes being censored even if they complied with player’s scene filtering rules
    • Minor typographical errors in date & farm intro scenes
    • Fixed lighting issues during the fade to black when exiting an indoors location
    • Fixed autosaves placing players in the middle of the sky when using fast travel
    • Swapped gallery scenes for Male Peasants 1 & 3 to show the correct characters
    • Fixed gallery scene for Female Peasants 3 not displaying
    • Fixed NPCs with dialogue barks treating Vodan and Skandr as separate merchants which would show error dialogue on a day when Rekk is the active merchant
    • Fixed Savannah F8 Boom Pillar quest progress which was tracking how many Cloud Machines were destroyed instead
    • Fixed numerous typographical errors in UI, ability & item descriptions
    • Added basic loot tables to Pirate Frogman & Grenadier units to bring them in-line with other pirate units
    • Echo Stone should no longer be usable outside of dungeons
    • When moving between interior & exterior locations, lighting should no longer change immediately at the start of the fade to black
    • Quest prompt reminding the player to visit Giev to upgrade the farm should no longer appear when the farm is at maximum upgrade tier
    • Fixed an issue where the camera could remain stuck in place while moving around on the Farm
    • Fixed numerous small visual issues in Farm, Katarina Station & Cloverton scenes
    • Fixed more typographical errors in numerous dialogue scripts & item descriptions
    • Fixed crash that would randomly happen talking to Kaleida and Kiram
    • Fixed crash that would happen when tracking too many quests at once
    • Added basic loot tables to Pirate Frogman & Grenadier units to bring them in-line with other pirate units
    • Echo Stone should no longer be usable outside of dungeons
    • When moving between interior & exterior locations, lighting should no longer change immediately at the start of the fade to black
    • Quest prompt reminding the player to visit Giev to upgrade the farm should no longer appear when the farm is at maximum upgrade tier
    • Fixed an issue where the camera could remain stuck in place while moving around on the Farm
    • Fixed numerous small visual issues in Farm, Katarina Station & Cloverton scenes
    • Fixed more typographical errors in numerous dialogue scripts & item descriptions
    • Fixed crash that would randomly happen talking to Kaleida and Kiram
    • Fixed crash that would happen when tracking too many quests at once
    • Fixed an issue when trying to enter Tro’s Lab, Poachers encounter, Fairegrounds or the Act II cutscenes and a different scene would play instead, crashing the game
    • Fixed an issue loading a very early save in the new version that would complete the Quartermaster Quest automatically
    • Quest to find the Quartermaster should now appear in Katarina Station earlier in the story
    • Enemy mob in F3 caves should use the correct combat background
    • Fixed changing dungeon floor dropping the player at the wrong entrance or exit
    • F8 Medical Supplies quest now declare the correct location hint

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