
Bug fixes:
- Resolved an issue where spells would be cast when the game was paused.
- Resolved an issue where torches in some areas would render behind the wall.
- Fixed an issue where the pause menu would get stuck if opened right before a level-up.
- Fixed an issue where the fire tome spell at tier 2 couldn't be casted vertically.
- Resolved an issue where the hertz value in the resolution settings would have multiple decimals.
- Fixed an issue where players would get stuck between colliders on certain parts of the map.
- Resolved an issue where players would get stuck between colliders on certain parts of the map.
- Fixed an issue where the quick-back function of the controller wouldn't work in some menus.
Improvements / Balance:
- Added a visual prompt for charging enemies and bosses.
- Changed the multiple auto-attack projectiles to always shot straight, to prevent missing enemies while auto-aiming.
- Changed the charged attack to also "charge down", so the charge doesn't reset if the charge up is canceled before fully charged.
- Added a visual effect when the player health is below 20%.
- Added weapon preview and progress visuals for unlocked weapons in the workshop.
- Added UI for different upgrade materials in the workshop. *
- Changed the layout of the UI-buttons and made descriptions more clear in the research menu to be more intuitive.
- Changed the event arrows to spawn in the middle of the screen and made them less transparent to make the player more aware of arrows.
- Made the event arrows dissapear in the menus.
- Lowered the screenshake effect of the auto-attacks.
- Changed the description of ingame upgrade descriptions to be more clear.
- Added an UI-Element to show current mastery level of each weapon in the weapon selection menu.
- Changed the popup description of the healing potion from "Health +20%" to "Heal +20%".
Known issues:
- The game can freeze when pressing the "START"-button in the soundtrack selection menu, currently trying to recreate the issue.
Changed files in this update