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Update notes via Steam Community


Bug fixes:
  • Resolved an issue where spells would be cast when the game was paused.
  • Resolved an issue where torches in some areas would render behind the wall.
  • Fixed an issue where the pause menu would get stuck if opened right before a level-up.
  • Fixed an issue where the fire tome spell at tier 2 couldn't be casted vertically.
  • Resolved an issue where the hertz value in the resolution settings would have multiple decimals.
  • Fixed an issue where players would get stuck between colliders on certain parts of the map.
  • Resolved an issue where players would get stuck between colliders on certain parts of the map.
  • Fixed an issue where the quick-back function of the controller wouldn't work in some menus.


Improvements / Balance:
  • Added a visual prompt for charging enemies and bosses.
  • Changed the multiple auto-attack projectiles to always shot straight, to prevent missing enemies while auto-aiming.
  • Changed the charged attack to also "charge down", so the charge doesn't reset if the charge up is canceled before fully charged.
  • Added a visual effect when the player health is below 20%.
  • Added weapon preview and progress visuals for unlocked weapons in the workshop.
  • Added UI for different upgrade materials in the workshop. *
  • Changed the layout of the UI-buttons and made descriptions more clear in the research menu to be more intuitive.
  • Changed the event arrows to spawn in the middle of the screen and made them less transparent to make the player more aware of arrows.
  • Made the event arrows dissapear in the menus.
  • Lowered the screenshake effect of the auto-attacks.
  • Changed the description of ingame upgrade descriptions to be more clear.
  • Added an UI-Element to show current mastery level of each weapon in the weapon selection menu.
  • Changed the popup description of the healing potion from "Health +20%" to "Heal +20%".


Known issues:
  • The game can freeze when pressing the "START"-button in the soundtrack selection menu, currently trying to recreate the issue.
  • Loading history…
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