Final Update to Telly the TV (Version 2.4.5) before Launch Day (Friday Oct. 25)
As requested by players of the demo, we've implemented thumbstick controls. You can also play with D-pad support too.
Improvements:
- There are jump-thru platforms in the game so its still possible to travel down through them. If you're playing with a thumbstick, we've required an axis-force of 1 (the full value) in order to go down through platforms.
- Added a window resize mode that allows users to exit the full-screen mode once (press control R on keyboard). This mainly applies to users on PC who may be interested in resizing the window for speedrunning purposes, not to users on steam deck.
- Steam overlay functionality & achievements have been implemented
- Reworked the title screen code to allow for more efficient animation and controls
- Reduced the volume for every individual SFX and music file throughout the entire game
- Adjusted the velocity of the Robo-Queen, final boss
- Adjusted the placement and amount of enemies in World 5: the Hidden Temple Channel to help reduce lag
- Fixed many collisions issues: adjusted the player sprite's hitbox to account for numerous bugs. For example players were inconsistently falling through moving platforms. This was also causing collision issues with enemies. This caused us to rework the way the boss rooms are activated
- Fixed an audio issue with the Robo-Queen: split up the code into numerous blocks in order to efficiently implement the audio. Introduced a new audio sound so there were no conflicting values.
- Added animation to the electric cannons, which appear in World 2 and World 6. If the player is within the correct distance, the cannons are activated and will animate. If the player is far enough away, the cannons are deactivated and will not fire.
- Created an animation buffer for the entire game to help increase the game's performance. Think of an imaginary box, and the player is the center of the box. Sprites will only be animating on the screen, instead of perpetually. This greatly increased the performance of the game, even on the 10-year-old computer's we've been testing them on.
- Fixed a bug with the Jell-o Mold springs: our tests revealed it was possible to clip through the level. We adjusted the placement of these springs, as well as their hitbox. It is still possible to get "stuck" in the Jell-o if you bounce on them more than 3 times. This is on a global, level variable to add a sense of randomness to the game. We also adjusted the last two springs near the level exit, to make this section a bit easier.
- Level 1-3 & Level 1-1 adjusted some floor tiles in the level, so players would not clip through the spikes and get stuck in the floor. Removed a couple of enemies from 1-1
- Fixed a bug with the falling platforms in World 5. Only the first three platforms were being triggered. We adjusted the code and now all of the platforms will fall if you step on them once. We also adjusted the placement of some of the ground tiles, as well as these falling platforms to account for the changes.
Final Full Day Before Launch on Oct. 25th 2024 @ 3 AM Eastern, 12 AM Pacific time
As you can see our team has been extremely busy fixing and implementing changes, based on feedback we've received from players. We're striving to make Telly the TV the best experience it can possibly be when you launch the game for the first time. We will be doing a live stream today in a couple of hours on our Twitch channel. We will be speedrunning the game so we can submit Telly the TV for approval on speedrun.com.
Changed files in this update