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Update notes via Steam Community

THE DAY HAS COME!

I can't believe it, but release day has finally come! I hope you all enjoy Digbeat and don't encounter too many bugs!

v.1.3.1 Patch Notes

  • Unfortunately, the Mac build has been removed for now. I had the hope that Godot would just handle the export without issues, but it looks like I won't be able to get a build working without a Mac (which I just don't have access to). Maybe I can circle back to this in the future
  • Steam leaderboards are now working!
  • Leaderboards can now be viewed from the settings menu
  • Activation Waves are now a 5x5 to make it a bit more interesting, but this might break the expected behavior of some chunks
  • lots of bug fixing, including one game breaking softlock


What's next?
  • As of now the game is complete!
  • I don't really have further plans for the game right now. I'm not selling it for money, so after I make sure the game runs decently I'll be off to my next project (one that I can hopefully make money off of, lol)
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