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Update notes via Steam Community

New Early Surrender Functionality


Implemented Early Surrender functionality to match SMITE 1 for All Modes
  • Teams can surrender at 3m into the match if a teammate has DC'd before that time

Implemented Early Surrender Ranked SR functionality to match SMITE 1 for protecting SR
  • For all Ranked Modes, if an early surrender occurs, the following will happen (this will ONLY occur if a team successfully surrenders before 10m).
  • Active players on the losing team will lose 0 SR.
  • The disconnected player will lose 2x the full SR amount they would have lost if the match finished normally.
  • The enemy winning team will win 0.5x the full SR amount they would have lost if the match finished normally.


Server Side Bug Fixes - Live Now


  • Fixed an issue where a team could double pick the same God


Client Side Bug Fixes - Releasing on PC later tonight and on Console tomorrow


  • Fixed the camera being stuck overhead after using base portal
  • Fixed Bellona weapons not appearing in her hand after using base portal
  • Fixed targeters being offset after using base portal
  • Fixed HUD navigation not being able to close on gamepad (this fix was attempted in an earlier Patch, but was not successful)
  • Reverted nameplate changes back to CA3 configurations
Windows 64-bit Depot 2437171
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