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The Gray City may be plagued by a myriad of dark and twisted creatures, but there's one nefarious beast that we hope to never see...

Bugs 🐞


That's why we'd like to thank all of the players who have helped us by submitting bug reports so that we can hunt down and squash as many bugs as possible!

Before we get into the bug fixes though, we’re excited to announce that we’ve added Traditional Chinese and Hungarian to Voidwrought, or should we say…

我們加入了繁體中文!

A magyar nyelv mostantól elérhető!




In this patch, we've made significant changes to keyboard remapping, including:

  • Fixed many instances of possible softlocking out of certain menus
  • Blocked Esc and Enter keys from being assignable to prevent double mapping certain actions
  • Fixed instances of certain actions being double mapped and not working in-game properly
  • Fixed some instances of wrong or white glyphs being displayed
  • Esc and Enter can be used in menus, however, a mapped button will be displayed


On top of that, please find below a list of all of the other bug fixes and quality of life changes included in Build 1.0.6:

  • Fixed softlocks and save issues caused by camera shake being set to 0
  • Fixed issue where exiting some rooms upwards while using the Unstable Nuclei ability made the player fall out of bounds
  • Added 1 Herald Remains pickup to ensure enough are available
  • The Gilded Emporium now sells Relic Fragments.
  • Lone Crewman quest - Putrid Remains are now removed from the inventory upon quest completion
  • It’s no longer possible to mistakenly delete save files when alt+tabbed out of the game on the save slot screen
  • Improved visual cues for pogo attack tutorial at the beginning of the game
  • Increased cooldowns for most relics for balancing and to prevent some problems when using the Astronomer Soul
  • The save in the Shrine won’t save the player’s location anymore
  • The Lost Soul now correctly consumes the Ichor when slotted instead of letting the Player keep it
  • Art and audio polish on Subjugated and Emissary enemies
  • Balanced one of the Lost Gardens encounters
  • Impossible Anomaly Relic visual and audio polish
  • Absolute Indexer boss - fix for getting stuck inside the walls when using pogo attack
  • Fixed possibility of being locked out from a fight with Time-Lost Scholars
  • Fixed Condensed Light relic beam being stuck in the Weeper fight
  • Fixed wrong animation state on jumping through a door in Abandoned Expedition
  • Fixed lasers not damaging the player character in Observatory
  • Fixed the player respawning outside of one of the save rooms in the Grand Bazaar
  • Fixed Eternal Engine boss not using his spike attack under certain conditions
  • Fixed the main core texture being white under certain conditions during Eternal Engine boss fight
  • Chronicler enemy should now react to Chrono Canister Relic
  • Alchemist should not disappear mid-fight anymore


Thank you once again to all of our players for your detailed bug reports!

If you do encounter any other bugs or would like to give feedback on your experience of Voidwrought so far, we’d love to hear from you either in our Steam Forum or on Discord.






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