Hey folks,
It's been a while, but I've been kind of busy with this release.
Uh... I've... totally removed all the old dungeons. Bye!
Wait, you want more information than that? Oh boy. Okay...
All of the old Relic Dungeons have now been replaced with the new dungeon code based on 'Herringbone Wang Tiles'. It's a super-fast technique that allows me to generate dungeons super quickly.
So. You're going to find the startup is now close to instant. All 'building world' messages are gone.
If you're curious, or are one of those folks who likes to talk about 'Lazy devs' (a breed I've never met, and I put in the same bucket as 'unicorns', 'bigfoot' and 'a valid use of NFTs') I've also done these other things:
[DONE] Fixed: Sea travel produces graphical glitches (HOORAY!)
[DONE] Fixed: 'no edge icons' option doesn't save
[DONE] Fixed: the key-remapping so doesn't copy to the player's save directory.
[DONE] Fixed: Map button does not update the map before opening it
[DONE] Fixed: Weapon guardians unlock chests which then re-lock if you exit and re-enter the level
[DONE] Fixed: Dropped items end up in illegal places (algorithm now changed)
[DONE] Fixed: new dungeon creator produces some illegal variants (11000 tests later... phew)
[DONE] Fixed: Rising messages persist between zoom levels
[DONE] Fixed: Tether dungeon breaks when FateStones are used
[DONE] Fixed: Missing sign text in Archon's area added
[DONE] New arena levels have surprise guest
[DONE] Harvester Life Drain is now reported
[DONE] Shop funds are replenished when the shop stock is increased
[DONE] Removed 'Undocked' text as it wasn't helpful
[DONE] Fixed Jest colour palette
[DONE] Monsters who are particles now dissipate correctly
[DONE] Minor typos fixed
[DONE] Add hint for when a Devotional Tear is on a level.
[DONE] Add Zoom to dungeon map
[DONE] Stop Gardens ignoring WallsToLava code.
[DONE] Fix Jest monster rollout
[DONE] Remove cobwebs from the Jest
[DONE] Alter the worm pod's shadow position
[DONE] Making the Arena data save out in the save directory.
[DONE] Making six levels of excruciatingly hard Arena content.
[DONE] Each Legendary Weapon now has its own guardian. They are all identical for now.
[DONE] 'Bash' and 'Smash' have quotes despite not being spoken
[DONE] Torpor duration and potency reduced
[DONE] Stopped pirates repeatedly taking over your ship when docked
[DONE] Altered the description of FateStones to make their purpose a little clearer.
[DONE] Altered the Clickclack camp to provide you with a key instead of auto-opening the chest.
[DONE] Tweak to The Red Grove clue
[DONE] Tweak to The Jest clue's formatting
[DONE] Traders no longer automatically leg it when rescued from Events
[DONE] Hacked targeting to seem more consistent. I know the truth, though. Brrrr.
[DONE] Change: reduced Tether deadliness of main attack
[DONE] Change: Inventory 'Armour' now referred to as 'Wearable' as amulets also go there.
Major update! Build 859
Update notes via Steam Community
Changed depots in experimental branch