- Fixed: Loading screen getting stuck at ‘Simulating Past Events’ on Casablanca Quarter (it was possible this was affecting other cities too)
- Fixed: Route plotting issues where the route would not appear for the player under certain circumstances
- Fixed: Switching to clear text mode on an evidence window would result in link locations in the text not updating, and the page controls disappearing
- Fixed: Case of laboratory room not generating (creating an empty void). This space should be a bathroom in future cities; in previous ones the door is now a wall.
- Fixed: Citizen hats and glasses would glitch out when their wearers were ragdolls. Glasses do now not fly off citizen’s heads when rag-dolled (less theatrical but probably for the better!)
- Fixed: Player could no longer interact properly with physics objects that citizens had moved back to their original positions
- Fixed: If the player saved while a citizen was repositioning a physics object, the object would not spawn when the game was loaded
- Fixed: Fix for citizens holding items they should have gotten rid of
- Fixed: Citizen animations are now paused properly when the game is paused
- Fixed: Blood pool Y positioning fixed and should also now appear over rugs
- Fixed: Raised newspaper hiding status would remain active if you switched items with it active
- Fixed: A fairly rare error that caused non-expiring buffs and unresolving cases
- Fixed: Issue with some sounds cutting out on consoles
- Fixed: Some tweaks to the amount of trash a citizen can carry/drop
- Fixed: Some cases of missing window panes within the ‘mixed industrial’ building*
- Fixed: Small possible performance boost at crime scenes due to extra blood decals that were not visible to the player
- Fixed: Error when player threw a citizen into the sea
* Requires a new city generation to appear/spawn/see
Changed files in this update