The amount of gems obtained from battles and daily quests has been significantly increased. Veteran dwarves will also notice a rework of their passive abilities, offering fresh strategies and greater flexibility in combat. As the season turns, the first set of leaderboards and challenges for Season 1 is now live, where you can compete and prove your worth among the strongest in the realm.
Alongside these major updates, we've implemented a variety of quality-of-life improvements and balance adjustments to ensure a smoother and more enjoyable experience for all adventurers.
Sharpen your axes, fortify your shields, and ready yourselves for glory - there's death to be done, and loot to be won!
*New Features*
- Added DPS meter for Dwarves and Orcs-- Added button to show/hide DPS meter on top of the battlefield HP bars
-- DPS meter windows can be dragged to the desired position
-- You can use the mouse wheel to scroll through the DPS meter
- Added new 'Season' leaderboard system:
-- Leaderboards will now reset for each new 'Season'
-- When creating a new clan, it will be assigned the current Season
-- Clans from an older season can still be played but cannot enter the leaderboards
-- There are 3 leaderboards based on victories (min. 10): Loot, Glory, Death
-- There is 1 challenge leaderboard: Ice Wyvern Eradication (Death)
-- Clans with a desertation cannot enter the leaderboards
-- Highscores will now also work in 'Eternal' mode
- Added button to turn off card flip animations
- Added bookmark feature to show preferred card deck after battle
- Added new Artifact: Ankh
- Added 2 new Veteran Passives:
-- Spirited: 5% chance to restore 10% max health and become drunk for 10 seconds when taking damage.
-- Reckless: Take 25% more damage and deal 50% more damage.
- Added tooltips to dwarf portraits on the battlefield
-- Hover over a dwarf to activate
-- Shows level, kills and how many times each artifact was activated
- Added 'Basic' Biome to be shown on item cards that can be found everywhere
- Added Gold and Gem reward indicators to result screen
- The dwarves can now hoard more gold than the integer limit (2 billion)
*Changes and QoL*
- Increased Daily Quest gem reward from 75 to 100- Increased gems granted by victories (multipliers for Glory and Death apply)
-- Battle 10 will now grant 5 base gems (up from 1)
-- Battle 20 will now grant 6 base gems (up from 2)
-- Battle 30 will now grant 7 base gems (up from 3)
-- Battle 100 will now grant 14 base gems (up from 10)
-- Battle 110 and higher will now grant 15 base gems (up from 10)
- Changes to WISDOM:
-- All healing magic now directly scales with Wisdom instead of Intelligence
-- Warpriest damage scaling changed to STR + WIS
-- Reduced mana regeneration per second from 0.5 to 0.25 per Wisdom
- Priests and Supporters will now heal if a wounded ally is nearby instead of requiring close enemies
- Increased 'Call of the Rimu' Ultimate healing power scaling from x1 to x2
- Artifact 'Kakapo Egg' requirement decreased from 5 to 4 berries eaten
- Supporter's 'Rally' and 'Bannerlords' is now affected by increases to heal
- Reduced Supporter's 'Rally' base healing from 5% to 4% of max health
- Reworked 6 Veteran Passives:
-- Sharp: +10% crit chance. Critical hits execute targets below 10% max health.
-- Quick Learner: +25% battle exp gained. Kills grant 1 additional EXP and beer for the Tavern.
-- Prodigy: +1 extra class stat every 4 levels. Grants +1 extra class stat after battle if most kills were achieved.
-- Wise: +15% mana regeneration. Ultimates cost 20% less mana.
-- Agile: +0.25 attack speed. Basic attacks or heals have a 20% chance to apply double damage or healing.
-- Fast Reflexes: +10% dodge. 50% chance to dodge fatal damage.
- Updated special card design to look more distinct from base cards
- Changed all forest sprites to autumn
- Reworked the 'Avatar of Fire' Ultimate and updated its description
- Shield buff will now be reflected in the Character Portrait health bar
- Slightly increased base damage of 'Warblade' and 'Battle Axe'
- 'Storm Cowl' and 'Storm Shoulders' are now available to all professions
- 'Djinn Set' now has Wisdom instead of Intelligence
- 'Mug of Everlasting Bock' now grants +1 WIS and +1 STA on use
- Updated description of 'Healing Rain' (no functional changes)
- Cards can no longer accidentally be unlocked with left click
- Upgrading the shop will now also reroll the current item cards
- Rerolling a Rare Orc battle or Treasure will now also cause the Event Prompt if enabled
- Lowered chance of 'Storm Set' to fork 'Kugelblitz' from 20% to 15%
- 'Kugelblitz' effect changed to have double crit chance against shocked targets
- Scaling Artifacts now also apply if an animal companion triggers the effect (e.g. Blood Necklace)
- Setting 'Effect Details' in Video Settings to 'low' will now disable most spell visuals
- Changed lock symbol on Battle Cards since you cannot lock them like Items/Recruits
- Items can now also be dragged onto the disassemble button (same behavior as sell button)
- Changed location of Reaper (Ruins), Warlock (Ruins) and Cannoneer (Cave) gear to better match item modifiers
- Added a victory message when beating the final boss
- Decreased base cost of Ring of Blood from 7000 to 5000 gold
- Changed 'Mug of Everlasting Bock' base price from 8000 to 6000
- Changed 'Pickaxe' base price from 12000 to 9000
- Changes to 'Gold Ore':
-- Increases Elemental Resistances by 15 - 35
-- Increases Weight by 15% - 35%
-- Grants an additional 50 - 100 gold multiplied by the level of the wearer for every level the wearer gains in battle
-- Now sells for the same amount as its buy price instead of the usual 33%
- Added item biome info to shop upgrade tooltip
- Added more info to Eternal mode description
- Changed Forge modifier rolls for weight to a flat value (30, 35 or 40)
- Increased minimum Forge modifier roll for 'Life Regen' from 5 to 6
- Veteran dwarves will now have a distinct background in the Inventory and Tavern
- Added foreground to forest battlefield
- Updated debuff symbol for 'Shocked'
- Stuck arrows will now also be displayed as a debuff on the dwarf portraits during battle
- Increased card flip animation speed
- Changes to item drop chance:
-- Item drop chance will now be displayed in the obtainable items list for biomes
-- Item chance for biome specific items is now fixed and does no longer depend on item pool size
-- Biome specific items are now harder to find early on (4% instead of ~7%)
-- Biome specific items are now easier to find later (4% instead of ~3%)
-- Special and Advanced items are now easier to find (2% instead of ~1.5%)
- Improved item and dwarf tooltips:
-- Item tooltips will now also display icons for weapon abilities and passives
-- Ability details can now be directly shown on the tooltip by holding AltLeft key (can be adjusted in settings)
- Reduced stats of the Rare Orc whielding the Tornado staff
- Added time of death to battle result tooltip
*Bug Fixes*
- Fixed a bug where 'Phoenix Feather' could not be obtained in 'Death (Hard)' mode- Fixed a bug where the mana regeneration modifier would not be applied correctly
- Fixed an issue where Recruit Cards would not stay locked sometimes
- Fixed an issue where Beastmasters could equip Knight offhands
- Fixed some issues with the random states of the cards not being saved correctly
- Fixed a bug with the hotkey for locking Runes
- Fixed an issue with the Veteran reroll button
- Fixed an issue where victories in endless mode would not count towards the achievement
- Fixed an issue where Recruits could be wrongly shown with the 'Berserker' Passive
- Fixed an issue where using the Hotkey for rerolling in the Forge would deduct double gold
- Fixed some issues where the cursor would show the wrong icon
- Fixed some issues where the Hotkey settings for certain buttons would not work correctly
- Fixed an issue where the expected growth from 'Prodigy' was not correctly shown
- Fixed an issue where Treasure cards could not be clicked
- Fixed an issue where gold could become negative
- Fixed a bug where damage caused by the Storm Wyvern's Mirror Scales would count for the dwarf
- Fixed an issue where 'Fear' was not explained for 'Terrify'
Changed files in this update