- exception: Fixed very rare exception when a lot is logged from different threads
- shortcut: Using space in a textbox slows did not slow down the simulation anymore.
- simulation: Simulation Error when removing someone with 2 assigned shuttlebays
Improved
- debug: High Performance mode also enforce simulation burst (if not disabled)
- debug: Reduced unnecessary Dirty calls for UI while doing consistency checks
- performance: Internal optimizations for using Native Lists more performant
- performance: Reduce PathFindings for tasks, that can't be done anyway, due to skill, schedule or others.
- performance: Use precalculated Doors for fast pathfinding
- performance: Precalculate all door connections in parallel, async and bursted
- performance: Improved PathFinding Algorithms performance
- performance: Improved Performance for Bar WorldElements
- performance: Better Performance for many UI Elements
- performance: Improved Performance of PersonInRoomSystem
- performance: Added Burst Mode for more paralell jobs
Changed files in this update