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Fixes
  • exception: Fixed very rare exception when a lot is logged from different threads
  • shortcut: Using space in a textbox slows did not slow down the simulation anymore.
  • simulation: Simulation Error when removing someone with 2 assigned shuttlebays

Improved
  • debug: High Performance mode also enforce simulation burst (if not disabled)
  • debug: Reduced unnecessary Dirty calls for UI while doing consistency checks
  • performance: Internal optimizations for using Native Lists more performant
  • performance: Reduce PathFindings for tasks, that can't be done anyway, due to skill, schedule or others.
  • performance: Use precalculated Doors for fast pathfinding
  • performance: Precalculate all door connections in parallel, async and bursted
  • performance: Improved PathFinding Algorithms performance
  • performance: Improved Performance for Bar WorldElements
  • performance: Better Performance for many UI Elements
  • performance: Improved Performance of PersonInRoomSystem
  • performance: Added Burst Mode for more paralell jobs
Windows 64-bit Generationship-Playtest-windows64 Depot 1641461
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