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This build has not been seen in a public branch.
Update notes via Steam Community

Experimental changes

I've been working on re-adding the Allied Patrols feature to the game - the independent patrols that are spawned and controlled directly by your Command.
This this used to be a feature very early in the game, and later had to be temporarily disabled because of some major issues with AI. Basically, the patrols ran on a very primitive script, that couldn't do much more than take them from point A to point B on the map.
Now, I've ported the code to the new AI behavior tree system that the rest of the game uses. This should allow them to react properly to any unexpected situations on the map.

I'm still in the process of testing this change, and some support scripts might work improperly at times, hence - for now the update will remain in the Public Testing branch.

How these independent patrols work

They are supposed to ease the burden of doing some of the more tedious things, like running the humaid convoys to villages, looking for informants to recruit and simply patrolling the roads. You will still be able to do these things whenever they want, but alongside your units - the Command will periodically send out their own patrols.

These units will also require your support in some cases - you'll need to evacuate their wounded, and the damaged vehicles. Whenever that's needed, the Command will spawn a special mission for you.

How can you switch to the experimental branch

If you want to play with the experimental features enabled, you need to right-click on the game in your Steam client, select "properties" and go to the branch selection page. The experimental branch is named "public-testing".

Changed depots in new-features-testing-build branch

View more data in app history for build 16112874
Windows Invasion Machine Windows Content Depot 964651
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