We’ve just released a new hotfix for Storage Hunter Simulator. Thank you for your continued support during Early Access.
Here's what's been improved in this update:
Bug Fixes
- Fixed issues in Architect Mode, preventing loss of objects while relocating furniture.
- Resolved a problem with Blind Auctions where objects were lost post-auction.
- Improved Physics for small objects to prevent them from disappearing.
- Fixed errors in VRAM calculation that could cause crashes or performance dips.
Performance Issues
- Compiling shaders at game start. It should improve performance for those experiencing stuttering or slowdowns due to shader compilation. This feature also should help with preventing crashes
- Added checks for the latest drivers to ensure optimal performance.
New Features
- Added Radio functionality in the car for a more immersive driving experience.
- Implemented Autosave when exiting the game to prevent progress loss.
We know performance has been an issue for some of you, especially on lower-end systems. We’re actively working on one more update to stabilize performance further and make the game fully playable on computers meeting the minimum requirements.
Thank you again for your trust and patience as we continue to improve Storage Hunter Simulator. If you encounter any issues or have feedback, don’t hesitate to reach out to us through the support channels listed in-game or on our community pages.
We couldn't do this without you!
Keep hunting, and see you at the auctions!
Changed files in this update