
We're back with Patch 4 for WARCANA! But that's not all! We're happy to announce that the Single Player Demo is back!
This patch is focused on balancing the game based on player feedback, as well as fixing a number of bugs!
Here's the TL;DR:
- The Single Player Demo is back, with 10 campaign missions to play through!
- Fine-tuned the Battle Royale turn timings
- Added 10 new prebuild decks
- All hand cards now get discarded at the end of the round
- Tons of balancing and bug fixes!
New Features and General Improvements
- New Unit: Lykonian Brood- New Barracks: Breeding Pool
- Different cards that do the same actions now have the description text in the same order
- Add 10 new prebuild decks
- All hand cards now get discarded at the end of the round
- The system for increasing wall costs is now explained in the tutorial
- Fay Calling devotion description updated to remove false claim that units regenerate HP from faction perk
Balancing Changes
Battle Royale Changes- Changed Turn Timings:
Turn 0 - Total: 70 - Peaceful: 50 - Battle: 20
Turn 1 - Total: 80 - Peaceful: 45 - Battle: 35
Turn 2 - Total: 90 - Peaceful: 40 - Battle: 50
Turn 3 - Total: 100 - Peaceful: 35 - Battle: 65
Turn 4 - Total: 110 - Peaceful: 30 - Battle: 80
Turn 5 - Total: 115 - Peaceful: 25 - Battle: 90
Turn 6 - Total: 120 - Peaceful: 20 - Battle: 100
Turn 7 - Total: 130 - Peaceful: 20 - Battle: 110
Turn 8 - Total: 140 - Peaceful: 20 - Battle: 120
Turn 9 - Total: 150 - Peaceful: 20 - Battle: 130
Turn 10 - Total: 160 - Peaceful: 20 - Battle: 140
Card Changes
- Binding Tentacles Card: Cost 2 Mana -> 4 Mana
- Crystal Crush Card: Cost 2 Mana -> 3 Mana
- Poison Storm Card: Cost 2 Mana -> 4 Mana
- Chalice of Faith: Gain 30 Structure and 2 Mana -> 10 Structure and 1 Mana
- Chalice of Faith: Cost 45 Structure -> 30 Structure
- Old Wisdom Card: Cost 45 Structure -> 10 Structure
- Old Wisdom Card: Gain 3 Mana -> 4 Mana
- Unholy Pact Card: Added Gain 6 Mana
- Sharpen Card: Add gain 90 Structure
- Sacrifice Card: Cost 2 Mana -> 20 Structure
- Sacrifice Card: Add gain 4 Mana
- Oppressed Court Card: Cost 55 Structure -> 30 Structure
- Sacred Altar Card: Cost 55 Structure -> 30 Structure
- Leviathan Card: Cost 7 Mana -> 11 Mana
- Great Calamity Card: Cost 4 Mana -> 9 Mana
- Negotiator Alpha Card: Cost 4 Mana -> 9 Mana
- Negotiator Beta Card: Cost 5 Mana -> 10 Mana
- Celestial Avatar Card: Cost 5 Mana -> 10 Mana
- Star Eater Card: 7 Mana -> 11 Mana
- Summer Card: Structure gain 80 -> Structure gain 70
- Entropy Temple Card: On survive gain 20 Structure -> On survive gain 25 Structure
- Kelp Picking Card: gain 40 Structure -> gain 50 Structure
- Kelp Picking Card: Cost 3 Mana -> 2 Mana
- Feeding Time Card: Cost 20 Structure -> 0 Structure
- Crush Card: Structure gain 60 -> 65
- Starry Night Card: Cost 35 Structure -> 80 Structure
- Infinity Channel: Provide Starry Night on survive -> Provide Starry Night on first survive
- Thermal Uplift Card: Cost 3 Mana -> 6 Mana
- Espionage Card: Cost 2 Mana -> 4 Mana
- Emergency Reboot Card: Cost 2 Mana -> 4 Mana
- Harvest Card: Cost 2 Mana -> 1 Mana
- Flow State Card: Cost 20 Structure -> 40 Structure
- Migrate Card: Cost 20 Structure -> 60 Structure
- Ringer Mortar Card: On survive, 3 Structure -> On survive, 5 Structure
- Ringer Mortar Card: On first survive, 10 Structure -> On first survive, 12 Structure
- Kelp Picking Card: Gain 40 Structure -> Gain 50 Structure
- Kelp Picking Card: Cost 3 Mana -> 2 Mana
- Feeding Time Card: Cost 20 Structure -> 0 Structure
- Thermal Uplift Card: Permanent -> Temporary
- Thermal Uplift Card: Card Structure gain 90 -> 45
- Luminous Reef Card: Provide Thermal Uplift on survive
- Underwater Spring Card: Provide Turn the Tide on survive -> Prove Thermal Uplift on first survive
- Aqueduct Card: Provide Turn the Tide on First Survive (Single Use) -> Provide Turn the Tide on First Survive (Permanent)
- Uproot Card: Cost 0 Mana -> Cost 20 Structure
- Grow Strong Card: Structure gain 90 -> 70
- Reconfigure Card: Single use -> Permanent
- Deer Grove Card: Provide Moonlight Deer on build -> Provide Moonlight Deer on first survive
- Convergence Card: Cost 5 Mana -> 7 Mana
Unit Changes
- Negotiator Alpha Card: Wall Damage 65 -> 70
- Negotiator Alpha Card: Tower Damage 34 -> 50
- Negotiator Beta Card: Wall Damage 65 -> 70
- Negotiator Beta Card: Tower Damage 34 -> 50
- Scavengers Card: Unit area 30 -> 20
- Sniper Alpha Card: Range 5 -> Range 7
- High Priest Card: Unit spawns 500 -> 1000
- High Priest Card: Wall Damage 9/s -> 14/s
Tower Changes
- Seismic Disruptor Card: Idle number of attacks 1 -> 3
- Seismic Disruptor Card: Attack area modified
- Seismic Disruptor Card: Idle time 14 -> 30
Autospawn Changes
- Jellyfish Origin: On survive spawn 150 Jellyfish Spawn -> On Survive Spawn 750 Jellyfish Swarm
- Parasitic Swarm: On survive spawn 300 Parasite Spawn -> On Survive Spawn 700 Parasite Spawn
- Veiled Lair: On survive spawn 200 Spiderlings -> On Survive Spawn 500 Spiderlings
- Demon Fortress: On survive spawn 500 Noble Demons -> On Survive Spawn 1250 Noble Demons
- Gates of Hell: On survive spawn 200 Bell Demons -> On Survive Spawn 250 Bell Demons
- Wandering Walls: On survive spawn 200 Unstable Entropy -> On Survive Spawn 250 Unstable Entropy
- Pressing Matter: On survive spawn 200 Harbinger -> On Survive Spawn 500 Harbinger
- Endless Depth: Nothing -> On Survive Spawn 500 Scavengers
- Sand Gills: Nothing -> On Survive Spawn 250 Towering Presence
- Planes Walker: Nothing -> On Survive Spawn 375 Planes Walkers
- Glowing Passage: On survive spawn 500 Silverback Lizard -> On Survive Spawn 1000 Silverback Lizard
- Deer Grove: On survive spawn 150 Moonlight Deer -> On Survive Spawn 375 Moonlight Deer
- Stonehenge: Nothing -> On Survive Spawn 250 Golem
Devotion Ability Changes
- Ebb Ability: Increases wall health by 100 -> Increases wall health by 50
- Turn the Tide Ability: Shuffle Discard into Deck -> Removed
- Turn the Tide Ability: Destroy a card -> Draw 2 cards
- Thermal Uplift Ability: Add Shuffle Discard into deck
Scenario Changes
- Life and Death: Added 7 Crystal Labs on Player Island
- Burial: Adjusted Artillery placement
Fixed Issues
- Fixed post-game screen displaying wrong player rank at the top- Fixed a typo in the French localisation for Economy buildings
- Fixed 'single use' text showing outside the draw/discard pile while scrolling
- Updated the rank overview screen in the profile with correct division names for alternate ranks
- Players can no longer go up or down more than one rank in a single game
- Replays now correctly play back the game after a player disconnects
- It is no longer possible to remove cards in deckbuilding screen while the devotion overview is open
- Fixed building range not displaying when hovering over a building while paused
- It is no longer possible to watch replays while in the multiplayer queue
- The tech tree can no longer be scrolled from outside the window
- Unit tooltips no longer flicker when the game is paused, and are now hidden
- Card will no longer be highlighted in the main menu after leaving a campaign mission with a highlighted card
- Fixed a rare bug where cards would get stuck on the hand after being played
Please note: Due to these changes, old replays are now incompatible.
Please continue to send us over your feedback and thoughts as you play through the new patch!
Changed files in this update