- Fixed a bug where the gate state to the next level was not saved when returning from Camp Haven.
- Fixed a bug where the maze level did not reset after completing the demo.
- Fixed a bug where the character layout and inventory were not saved after completing the demo.
- Fixed a bug where chalk marks in the maze were not saved when returning from Camp Haven.
- Fixed a bug causing armor calculations to work incorrectly.
- Fixed a bug where shield armor values were not applied properly.
- Fixed a bug where arrow projectiles passed through closed doors.
- Fixed a bug where the loading screen icon in the bottom-right corner was not displaying correctly.
- Increased the door interaction range.
- Decreased enemy drop rates slightly to reduce Health Potion drops.
- Decreased torch attack damage from +20 ATK to +8 ATK.
- Increased the maximum number of Chalk you can carry from 10 to 20.
- Removed misleading item descriptions. (They were a bit ahead of their time - perhaps they’ll return in the future.)
- Added temporary visual effects for buffs and debuffs for better clarity. (Don’t worry, we’ll improve them later!)
- Consumable items, like Health Potions, now stack when equipped.
- Added the ability to quickly loot items with Shift + Left Mouse (Keyboard) / RB + A (Gamepad).
Thank you to everyone who provided us with valuable feedback! We’ll keep working hard to improve Deepest Dungeons for all of you.
Stay tuned for updates by following us on social media like Twitter and Threads, or by joining our Discord community!
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