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Update notes via Steam Community
Adjusted:
  1. Added prestige skins (1-5) for the next 12 weapons.
  2. Deleted the small stun on enemies after being hit, so they don’t fall behind after attacking.
  3. Crosshair is now saved after any crosshair change in the customization shop.
  4. Minor visual tweaks in the GUI.
  5. Tweaked enemy health bars.
  6. Fixed resolution issues causing pixelated graphics.
  7. Tweaked player movement for smoother controls.


Balance:
  1. Pistol: Buffed for a smoother start. Damage increased from 2.5 -> 3.25; Attack speed increased from 1.5 -> 1.75.
  2. Shotgun: Damage increased from 1 -> 2.
  3. Fire Sword: Damage reduced from 2 -> 1.
  4. SMG: Damage increased from 0.75 -> 1.25.
  5. Fire Hands: Damage increased from 0.5 -> 1.


New:
  1. Instead of instantly moving to the run end room, a book now drops from above.
  2. You can now reload weapons with "R" on the keyboard or "X" on an Xbox gamepad.


Fixed:
  1. Fixed fire element size scaling issues.
  2. Fixed music across all maps.
  3. Fixed hitboxes for all enemies.


Coming Soon:
  1. Mage skill tree is complete, and once the rest of the classes are finished, it will be added live.
  2. Gambling machine (One-Armed Bandit) will be added between rounds in the next patch.
  3. Remaining prestige skins for weapons.


There may have been smaller changes that I forgot to note!

Thanks for playing and for all your feedback! Let me know how these changes feel, and keep the suggestions coming. See you in GunBang!
Windows Depot 3005361
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