Wizard of Legend 2 - Patch #3 (Version 0.4.26)
Enhanced Stability, Bug Fixes, and New Accessibility Options Await!
Greetings Wizards!
Patch #3 is here with a host of bug fixes, improvements, and new updates! We’ve been hard at work addressing various issues and polishing the game to ensure a smoother and more enjoyable experience for everyone. Thank you for your continued feedback and support!
Multiplayer Stability:
- Resolved an issue where the game became unplayable if a client disconnected while the server was in the ghost state.
- Fixed a crash when local co-op players tried to join an online game.
- Addressed a bug preventing clients from teleporting after falling into pits while the server activated a portal.
Relic & Arcana Fixes:
- Fixed a bug where choosing a relic from Arcolith with a full inventory caused it to spawn in the wrong location across levels.
- Corrected a bug that allowed players to spawn in the tutorial after defeating the final boss.
- Fixed an issue where the signature bar was consumed prematurely when casting normal versions of signature arcana.
- Fixed VFX issues with Fissure Slam and Blazing Whip when canceling arcana with a dash.
- Addressed bugs related to casting Shock Assault and Submerged Strike while falling or in pits.
Gameplay & Performance Updates:
- Increased the controller dead zone to reduce aiming glitches. Temporarily, this option has been removed from the settings.
- Auto Aim setting now properly toggles off when using a controller.
- Minor performance optimizations for smoother gameplay.
Visual & Audio Updates:
- Updated sound effects for several arcana: Spreading Jet, Volt Surge, Stone Strike Kick, and Ice Blast.
- Added new SFX for Serjik's Tournament intro and Hieronymus' cutscene, with further cutscene fixes.
- Visual improvements in Healing Room, Medallions' Mirror, and Arcana Enhancers.
- Updated mini-map visuals and loading banners for better clarity.
Accessibility:
- Added a new accessibility option to disable Hit Screen Effects in the settings.
Task Adjustments & Fixes:
- Removed the King Hunt task.
- Fixed issues with the Barehanded Giant Hunt and Spawner Stomp tasks.
- Dummies no longer count toward task progression.
Miscellaneous Fixes:
- Fixed a bug with Mordeon’s Gem healing the player even at full health.
- Wizards are now paused during Bahadur's death animation.
- Corrected the issue of the title screen showing defeat despite beating the final boss.
- Fixed revive count display in the run summary screen.
- Fixed issues with scrolling through Early Access and Patch Notes using the controller.
Thank you for your dedication to the trials and for helping us make Wizard of Legend 2 the best it can be! We look forward to hearing more of your feedback. As always, stay magical and keep those arcana flying!
Changed files in this update