Fixes
- Control Rebinding: Your custom control settings will now save correctly, so you won’t need to reconfigure them after each session.
- Cutscene Skipping: Accidental skipping of cutscenes has been resolved.
- Dash Grabs: Dashing into grabbable objects or enemies will no longer cancel your dash attack.
- Health Pickup While Armed: You can now pick up health items without needing to drop your weapon.
- Boss Movement Speed: Bosses will no longer slow down mid-fight.
- Sprite Sheet Optimization: We've optimized the sprite sheet to prevent any visual artifacting.
Quality of Life Improvements
- Higher Difficulty Tweaks: Harder difficulties are now harder.
- Dark Duke Boss Fight: Dark Duke has undergone some improvements to make his fight more engaging and less spammy.
- More Floppies: Especially from minibosses.
- Ferret AI Improvements: The Ferret enemies are a bit smarter.
- Crimson Twins Boss Fight: The fight against the Crimson Twins has been refined for a more satisfying experience.
- Timber AI Enhancements: better able to leave the battlefield.
Keep the feedback coming, and stay tuned for more updates as we continue to improve the game. YO JOE!
Changed files in this update