
Daily login rewards change
The most recent redesign of the daily login rewards was just under a year ago. At that time they were relevant, but a lot has changed in a year and the rewards have lost their value. So we decided to update them, so that they benefit everyone, and logging into the game immediately evokes positive emotions.
Basic daily login rewards:
1 | Pouch of Guide's First-Aid Kits | 1 |
2 | Pack of Medicine №1 | 1 |
3 | Season case | 5 |
4 | Trade coins | 200 |
5 | Season currency | 400 |
6 | Children's Champagne | 2 |
7 | Advanced Tools | 5 |
Premium daily login rewards:
1 | Standard Tools | 5 |
2 | Pack of Medicine №2 | 1 |
3 | Standard Spare Parts | 5 |
4 | Trade coins | 400 |
5 | Season currency | 600 |
6 | Sparkling Champagne | 2 |
7 | Advanced Spare Parts | 10 |
Packs of Medicine contain the following items:
Arnie Tonic – 6 pcs | Epinephrine – 2 pcs |
Jiden EXTRA Energy Drink – 6 pcs | Morphine – 2 pcs |
Injector – 1 pc | Injector – 4 pcs |
2nd Class Antidote – 1 pc | ATLAS Anabolic Steroid – 2 pcs |
2nd Class ThermoBlock – 1 pc | |
Neuron-22 PsyBlock – 1 pc | |
2nd Class Radioprotectant – 1 pc |
QoL improvements
Charge all the artefacts in the container
The researcher has the added ability to charge multiple artefacts at once by carrying a container or backpack into the charging slot.
Charging artefacts directly in the container has its own features:
- Charge price for energy/rubles is the sum of the charge prices of each artefact individually;
- Using reagents is not possible;
- When charging for energy, chances to increase potential, maximum charge, etc. are calculated for each artefact separately.
Current charge of each artefact in the backpack/container can be found in the “Contents” section.

Increase of the size of the number of items in a cell in the personal storage
Increased the number of items that can be stored in a single personal storage slot. While the quantity was previously limited to the same as in the inventory, the limit for a single slot in the storage has now been increased to 100,000 units.This applies to all items that can be stored in a single inventory slot in quantities greater than one.

Colour display of item ranks
Added colour display of rank in the item modification interface.

Session battles changes
Crafting grenades are now unavailable on all maps in the Standoff mode.Other changes
- Movement speed in squatting is increased by 75%.
- Updated models of the Forager container and Sports bag.
- Updated models of RGO, RGN, RGD-5, F-1 grenades.
- Changed the thermal break in the Forest:
- Bridges over the break have been added;
- Additional exits from the break have been added.
- Bridges over the break have been added;
- Added a block of links to useful resources and social networks of the project to the character selection menu. You can also open the titles of the game there.
Fixes
- Fixed a hideout energy abuse that occurred through using energy from guests with a higher capacity than the owner of the hideout.
- In the “Trade affairs” quest, the SKS stock is no longer given as a reward. Instead, the player receives an EoTech collimator sight. For those who have already completed this task, the stock will be eventually replaced by the scope.
- The hideout quest previously appeared after the first story quest of the north, now it is given when the player first arrives at the faction's northern base.
- Fixed the “Heaps of Trash” quest, now in the last mission the player gets an item that allows to pass the quest and complete the chain.
- Zombies from the boss event now count for season pass tasks.
- Fixed a locked door in the “Attack at the Hydropower plant” quest.
Changed files in this update