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Update notes via Steam Community
Blender 4.2.3 LTS features important bug fixes. It is released on the v4.2 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v4.2 - Stable - LTS.

Patch Notes


    * HDRI Screen tearing. (#127590)
    * EEVEE Next - Refractive materials do not refract emissive materials. (#126455)
    * "Auto-Save Preferences" does not work in all preference menus. (#127678)
    * Regression: Multires Unsubdivide destroys the vertex groups. (#93911)
    * Fix crash making objects single user. (3e582bf531e)
    * Fix crash applying object transform for multi-user objects. (70bac72b003)
    * Changing enum props in redo menu doesn't update the menu drawing. (#126521)
    * Combining two Shader to RGB nodes destroys the Normals AOV. (#124567)
    * macOS: Splash Screen notice to about reduced performance on Rosetta. (656fc04478c)
    * EEVEE-NEXT: Inconsistent DOF Preview. (#124514)
    * EEVEE-NEXT: Inconsistent DOF Preview. (#124514)
    * Parent to triangle changes child location. (#127803)
    * Regression: STL importing files in with smooth shaded faces. (#127932)
    * Crash on load after id_properties_ui type change. (#127952)
    * Fix IDPropertyUIManager.as_dict() non-array default for arrays. (4d95b2b69cd)
    * Snapping related performance regression in 4.2. (#125646)
    * Snapping related performance regression in 4.2. (#125646)
    * Snapping related performance regression in 4.2. (#125646)
    * Uncheck "Load UI" causes failure in direct manipulation of nodes with certain files. (#128012)
    * Keys deleting when moving key(s) in Graph Editor with shared animation across multiple objects. (#127758)
    * Outdated HDRi license file. (#128095)
    * UV islands display issue - macOS Metal. (#126542)
    * Eevee Next: Mesh Plane Disappears on Some Angles. (#127774)
    * Eevee Next: Mesh Plane Disappears on Some Angles. (#127774)
    * DRW: Rename draw_debug_info.hh to avoid conflict with main branch. (c68bd4b16f9)
    * Fix: Snap to Grid with constraint limited to floor level. (e19916d82cc)
    * Snaping in solid mode (Xray 1.0) doesnt snap other geometry. (#128074)
    * 4.1 splash screen won't render in Blender 4.2.1 with MetalRT. (#127622)
    * glTF exporter: fix crash using full collection hierarchy export. (7389b08a08c)
    * Fix: Uninitialized variable in versioning code. (0b33f52c8ca)
    * crash to desktop when baking texture from selected mesh with no faces to active. (#127964)
    * Fix: 'Snap to Grid' defaults to 'Center' instead of 'Median' when 'Closest' is selected. (4447c64bbc2)
    * Memory leak selecting meshes in multi-object edit-mode. (#128226)
    * Cryptomatte segmentation error. (#128315)
    * Incorrectly displays texture transparency when face orientation is enabled. (#128113)
    * Extensions: Manifest polishing. (54fa2513b52)
    * Fix: Error in builds without OCIO. (c6f0d10a0d2)
    * Fix: Snap grid point of Rotate operator is closest to the constraint axis. (bc7f896f237)
    * WIN32: Extension update failed and removed the addon instead. (#128175)
    * WIN32: Extension update failed and removed the addon instead. (#128175)
    * WIN32: Extension update failed and removed the addon instead. (#128175)
    * WIN32: Extension update failed and removed the addon instead. (#128175)
    * Large VDB files crashing Blender 4.2 RC - macOS Metal. (#124720)
    * GPU compositor glare node does not work properly on high resolution images. (#126998)
    * Fix: EEVEE: Volume Lightprobe: Division by zero if no object is visible. (8a8ecabecd4)
    * Fix ARRAY_HAS_ITEM macro on 64bit systems. (c0f0a451cd4)
    * Fix crash deleting mask vertices. (8146e75140f)
    * Fix mask duplicate failing to set the active point. (eb36fbe0889)
    * Black rectangle artifact in mask feather. (#127692)
    * Regression: Corrupted output when changing render regions in script with cycles without denoising. (#126565)
    * render view with Cropped render region result in line offset / distortion with GPU compositor set to GPU. (#128551)
    * Tooltips unnecessary large padding. (#128231)
    * Regression: file selector automatically creates paths & warns. (#128567)
    * Compositing Using Multiple Utility Levels Node Freeze Blender. (#127051)
    * Fix inconsistency between *BKE_appdir_folder_{home/default} on macOS. (7318206d2e2)
    * Fix crash using "~" in the file selector when the "home" is null. (76e11bedfa8)
    * Fix crash if expanding the fonts directory fails. (8c1d59c0618)
    * Video: Error in video decoding on either Linux or AVX512 CPU (ffmpeg alignment issue?). (#125446)
    * BKE: id_delete: Do not forbid layer collection resync in non-Main case. (adf990f5e1)
    * Regression: Toggle Maximize Area slower with geometry nodes. (#126205)


For a detailed list of bug fixes in each release, see 4.2 LTS releases on blender.org

LTS Program


Learn more about the LTS program on blender.org

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Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team
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