Meet Ronove
The new type of Ronove ghost is capable of various tricks from simple deceptive proof and substitution of your records to a special kind of hunting.
Description of abilities by level:
At level 1: Able to create two ghostly lights.(NOT A PROOF!)
At level 3: It is able to replace the evidence you have recorded with others.
At level 5: Able to perform a unique type of hunting.

"Double ghostly light"

"Ronove changes the evidence"

"Special hunting"
With his appearance, Ronove also strengthened other entities...
Types of hunts
We decided to add variety to the hunting mechanics, namely, a new item "dangerous ghost" has been added to the list of additional content, which brings several new types of hunts to the game.
"The mark of Belphegor" - This type of hunting is considered one of the most dangerous. The ghost always feels your presence and is rapidly moving towards you, developing an incredible speed that I have not seen yet. However, once near the hunter, he begins to weaken, and his speed decreases significantly.
A sign of hunting is a loud rumble.

"The Curse of Sanpaku" - During this type of hunting, it is impossible to hide from a ghost and it moves quite fast. The hunter's gaze keeps him in place, but the longer you look at him, the more he will avert your gaze. During this hunt, it is recommended to avoid confined spaces and keep the ghost in sight.
A sign of the beginning of such a hunt is the grinding of metal.

"The Devil's Box" - The hunt is accompanied by a variety of music boxes throughout the house. Hunters need to focus on the sound of music and close the playing boxes. The hunt will end as soon as you close enough boxes, otherwise one of you will die...
A sign of the beginning of such a hunt is a lot of music boxes.

"The crying of Gaap" - The crying entity is somewhere in the house, find it and say "Go away." Focus on the sound of crying, but remember that a ghost can deceive you. If you do not find the one who is crying in time and do not chase him away in time, one of you will die.
A sign of the beginning of such a hunt is the crying of a child.

"Demon of darkness" - is a type of hunting during which you will not see the material manifestation of a ghost, darkness will envelop you and the only salvation is a weak piece of light that moves around the house. Stay inside it until the hunt is over. If you were outside the world at the time of the end of the hunt, you will die.
A sign of the beginning of such a hunt is the impenetrable darkness.

Remember that a ghost can start any type of hunt at the time of the order. Check out the detailed information about the types of hunts in the new section of the journal before including this additional content.
"New" old maps
A couple of maps and the initial lobby have been redesigned.
House on Central street
There are many rumors associated with this house, from the banal witch to the abode of ghosts, but the reality is much scarier... Once upon a time there lived a married couple with a son whom no one had ever seen. According to police reports from those years, a cage was found in the house where Henry was being held. His parents said it was for his own good and that his unbridled appetite could make him do terrible things. The remains of human bodies were also found in the house... This house attracts various evil entities, and the aura that hovers there feeds them.



House on 9 street
In appearance, an ordinary house even before the disaster had oddities - sounds outside the walls, missing things and other manifestations of an otherworldly presence. We do not even doubt that these features attract entities, because this is one of the first houses in which portals began to open.


It has become too dangerous to stay close to the city, so we have changed the location of your stay - this is an old motel on the highway that leads to the city
Lobby Motel



Major changes
Ouija Board
As we reported earlier, the Ouija board has also been redesigned. There are a number of new questions and even requirements. Now the candle has additional functionality that visually shows how angry the ghost is with your questions.

Directional microphone
Now the current map will be displayed on the screen of your directional microphone, so that it is easier for you to navigate the area and better understand where the sound is located.

The new ghost model
The model of an elderly woman has been added.

Other changes
- There are now two non-numbered characters on the "Insane" difficulty in the shadow world.
- On the "Insane" difficulty, the shadow world can appear only once.
- The "Big Hotel" map has a balanced gameplay - the various manifestations of the ghost that can appear in rooms are now centered around the room where the seal of exile is located. In the world of shadows, a light will fly out of the lamp with a small frequency that moves in the direction of the hint.
- Now 3 sources of "PEK" are created at once and 3 levels at once if the ghost has this proof.
- Added a visual hint when placing equipment. Added a setting to disable show name equipment in tent.
- The shader (visual appearance) of the preview items on the seal of exile has been changed.
- Now the ghost's movement is limited to his favorite room and a small distance around it. In rare cases, the ghost can move quite far away, but will soon return back.
- Models of "favorite things" can no longer be repeated.
- Fixed a bug where the nicknames of "dead" players were visible.
- Now, on the difficulties of "Beginner" and "Experienced" in the world of shadows, a light will sometimes appear from the lamp that will fly to the nearest symbol. (On large maps, these hints will also be on the "Madman" and "Insane" difficulties)
- The mini-game "Keep Calm in the Closet" is now FPS-independent.
- The rendering scale has been increased to 100%.
- Fixed a bug where hints in the shadow world could appear on the ceiling.
- Added a setting to disable the display of the ghost's name in the book of rituals if one of the hunters has a passport in his inventory.
- Added automatic exclude of impossible evidence if at least 2 pieces of evidence are marked.
- Now the ghostly light can only appear in the ghost's favorite room or the rooms closest to it.
- Fixed a bug where after the death of the entire team, the equipment taken to order did not disappear.
- Fixed a bug where the rover could take an item that the player had already taken.
- Fixed a bug where a Shiryo 3 player could teleport a dead player out of the maze of death.
- Fixed the entrance door on the map "House on Dwarf lake".
- Fixed known places where it was possible to get stuck.
- Fixed known places where things could appear in an inaccessible place.
- Fixed a lot of minor bugs on the maps.
Changed files in this update