It took a while to introduce them in Infinitode 2, because I had to come up with a better implementation and could not just copy them from the previous game. Those enemies were both satisfying and annoying - they gave great rewards but were also hard to kill and distracted towers, sometimes ruining the run. Since Infinitode 2 is aiming for a fair competition and top leaderboard runs take lots of time / effort, a random encounter with that damage sponge would just do more harm than good.
Update 1.9.2 brings random encounters with those bonus enemies back, but now you have a choice to accept or deny the challenge. A flying thing with white wings (please give it a name, I'm struggling here) has a chance to appear on any level / custom map run (but not before wave 7), and it will move in a random direction for 20s of in-game time. If you tap / click it, a prompt will be shown for you to accept or to deny the challenge. Accepting the challenge will give you a chance to get a good reward, but it also affects the current run and you may even ruin it while trying to complete the challenge. Ignoring the flying thingy or denying the challenge will make it disappear and won't affect your run in any way.
Please remember - towers and abilities do not affect those flying scrolls, they only respond to your taps / clicks on them. Oh, and one more thing - they will completely ignore your clicks if your game is paused so act quickly and don't try to fool them.
Changelist:
- Added Bonus enemies
- Bonuses on level 6.6 will be different between runs. Due to that, level 6.6 will not participate in the seasonal leaderboard
- (Scripting / Modding) Class instances can no longer be created by simply calling a class - use constructor methods (Class.new*) for that
- (Scripting / Modding) Added a sample script which adds a new tab to the state debugger window
- Statistics of level 6.3 no longer add up to the global statistics, because too many enemies spawn there and make this level a go-to place for farming self research nodes. Also it simply screws up the global statistics
- Added item counters to the inventory, making inventory limits more obvious for the players (limits existed for a very long time, this update limits nothing). Fixed 0002588: The upper limit of Sources is only 500
- Fixed 0002518: Disorient enemy underneath icy patches
- Fixed 0002576: The last 5 levels of Basic's Ricochet Chance upgrade are useless
- Fixed 0002567: incorrect xp level displayed after removing balance mod
- Fixed 0002522: global multiplier game values show a + mark instead of x (+0.5 for example)
- Fixed 0002514: Imported levels crash because of non-existent Stage id
- Fixed some other bugs which led to crashes in a rare scenarios
What's coming up next
I'm going to introduce a test version of community maps in the next minor update, and I'll be focusing completely on that feature.Thanks for playing, and I hope you'll enjoy this update!
Changed files in this update