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Update notes via Steam Community

Full Changelog below 👇


Dear Dragons Enjoyers,
I have been receiving complaints about certain things regarding the gameplay since the release. I was silent, and you shall know, that honest work is a soulmate to silence! (same as money)

Firstly, The Dragonhood is finally receiving a proper gameplay trailer, better late than never...

When it comes to the most important changes, the biggest one concerns issues with end game. I know that I didn't finish the game completely and it actually ended after killing a CERTAIN EVIL GUY.

Now I have made sure that it will take a little longer to completely destroy game systems and mechanics enjoy the game.

MYTHIC AND HEROIC DUNGEONS



NEW AMULETS PROGRESSION



INFINITE TOWER



ASCENSION SYSTEM



ATTRIBUTES' UPGRADING CHANGES



Now dragon receives 4 attribute points to spend on each level up and you can't upgrade them for gold. (Don't worry, Bamboo is still the play)

Many of you complained about inflation, annoying amulets selling, lack of sorting options and repetitive dragons' healing. These were also fixed!

FULL CHANGELOG


Items:
  • Hellbrewed Tequilla doesn't have negative effect anymore
  • Bamboo change
  • new sorting options
  • new item types: normal, heroic and mythic

Features:
  • dungeons difficulties and new items' system based on that
  • infinite end game tower
  • dragons ascension (infinite dragon reverting for bonuses)
  • new sound effects

Major changes:
  • you can no longer upgrade attributes for gold
  • dragons are now rewarded with 4 attributes points to spend per level up
  • inflation does not longer scale with action points wasted
  • new scriptorium upgrade
  • dodge and crit chance nerf (due ascension and tower features)
  • selling moved to vendor tab and now works with right click to sell
  • heal all button
  • plot changes

Other:
  • game now is being saved automatically on each day finish
  • added sorting/filters when sending dragons
  • Knowledge is Power and Wisdom Dragon perks changes
  • new achievements
  • round counter
  • each dungeon got another 2 new layouts that are being drawn randomly
  • stuns nerf
  • quicker animations in dungeon
  • propably a few bugs fixed


  • Loading history…
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