
Harbingers,
A new update is now available, and we are ready to celebrate the spooky season! 🎃
Have you seen something strange moving through the fields, or is it just my imagination? 👀
Thanks to Juan for this amazing showcase trailer!
HALLOWED EVE OVERVIEW
The Everfall region of Elderheim is celebrating Hallowed Eve! Visit Woodhurst to take part in the festivities.
- New harvest themed weapons!
○ The Corncleaver
○ Harvestlight Scepter
○ Harvest Warden’s Shield
○ Barbthresher Pitchfork
○ Baleshield
○ The Bramblethorn Rapier
- New Hallowed Eve clothing items
○ Scarecrow hats
○ Jack-o-Lantern Helms
- Special holiday enemies!
○ Scarecrow Reavers have swarmed the Hills of Delvenaugh!
○ Fieldscourge – Large versions of the Scarecrow Reavers, also stalking the Hills of Delvenaugh
○ Gloomkin have risen from the ground and haunt the grounds around Wolfden Priory
- Added new village decor, including new Hallowed Eve themed village decorations!
○ 3 pumpkins (Various sizes)
○ 2 jack-o-lanterns
○ 3 Haybales
○ Sunflowers
○ Scarecrow
- New Hallowed Eve questline - Flame of the Hallowed Harvest
Bug Fixes
- Fixed dialogue at Squalls End
- Fixed issue when paying off your bounty would take twice the amount of gold required
- Fixed many grammatical errors
- The new dragon and griffon mount can now be spawned via the favorite mount button
- Fixed item values for Armorer shop contents (buildable structure)
- Fixed issue with moonstone meteorites hitting the top of an areas bounds, making the mining nodes float high in the sky
- The “Abandoned Research” quest now auto completes when destroying the research
- Fixed issue where you could close Bishop Groves dialogue before accepting the next stage of his quest, locking you out of the questline
- Fixed issue with Esros dialogue where game could auto-save between quest states, leading to the player being locked out of the questline
- Fixed issue with ranking up after max rank in the Lionsmane resulting in becoming a Footman in the guild
- Fixed issue with Fletcher’s Fowl quest that would lock controls if you already had the items required for the quest before the quest was initialized
- Fixed issue that would cause you to have fewer stat points to spend if you level up multiple times at once
- Fixed issue with the cooking station in the Fletcher’s Fowl tavern causing the players mesh to remain visible after exiting the cooking menu
- Fixed issue where enemies in separate area would spawn when entering the Cavern of Frozen Echoes, causing lag
- Fixed issue with city “Kill X at Y” jobs not tracking correctly
- Fixed issue with overworld merchant windows now showing the correct amount of gold in the player’s inventory
- Fixed various dead-end dialogues
- Fixed issue where player would spawn inside or below the caravan during Caravan Ambush events
- Electrified Reposition now only works if you have the Electromancy passive unlocked
- Removed t-posing birds from Aviary building
- Fixed issue that would cause Goblin Mold to not properly spawn at the Harbinger Stronghold upon starting a new game
- As a Vampire, your mana and stamina will now properly drain when exposed to sunlight. This is amplified when you are blood starved.
- As a Vampire, your mana and stamina restore faster at night or when you are not exposed to direct sunlight
- Closing mount, companion and grapple mod windows no longer causes movement lockup when closing with the TAB key
- Spear of Chaos special attack can no longer be triggered while the weapon is sheathed
- Fixed issue with Night Vision skill that would cause on-screen widgets to be unclickable while the skill is active
- Fixed issue that would cause the third person action camera to remain after the Spear of Chaos special attack was completed if the player blocked during the animation
- Fixed issue where unequipping a shield while wielding a spear would cause spear skills to not work
- Added additional enemy spawn checks for enemy ambushes events
- Player can no longer activate skills while viewing a vista
Adjustments
- Reduced stone spear damage
- Reduced copper spear damage
- The lava level at the Immolation Forge is now saved, preventing saves from being stuck in the lava
- Added a 10 second cooldown to the Spear of Chaos special attack
- Reduced overworld event victory fanfare volume
- Swapped rune wheel requirements in the Infernal Crucible since it led to lots of confusion
- Climbing no longer modifies camera roll, preventing tilted camera placement when dismounting
- Dismounting while climbing manually or by running out of stamina will now force-reset your camera, further preventing any odd camera rotation
- Removed old, unused interior to Woodhurst Castle
- Fixed projectile issue with Emberspike skill. Should no longer duplicate and have an odd trajectory
- Added exposure range, which should help prevent areas from being too dark or too bright
- Changed required items for Alchemist building
- Reduced jump height increases per jumping level
Additions
- New enemies
○ Scarecrows Reavers. Slay these enemies to turn them back into regular old scarecrows, which you can loot for special holiday currency!
○ Gloomkin – Living pumpkins that toss fire and explode upon death as a last resort!
○ Fieldscourge – large versions of the Reavers!
- You can now craft small animal traps through the field crafting menu
- Added new Vampire skills:
○ Bat form: Transform into a bat!
○ Grave Hunger: Consume a corpse. Restores 50% of your health, mana and stamina and boosts health regen for 2 minutes
○ Tyrant’s Grasp: Hold out your hand, pulling weaker foes to your palm. With the enemy in hand, you can consume their life force by attacking (restoring a random stat with each hit), or throw them by blocking.
○ Heartwrench: Plunge your fist into the chest of an enemy. If they have less than 20% health, they will be killed instantly. Has a 40% chance to rip their heart out intact, adding it to your inventory. Deals unarmed damage * vampire level damage
- New Necromancer Skill: Shadow Scythe – Conjure a scythe and sweep it in front of you.
- New lute – Acorn Lute
- New Ultrasword – The Oathkeeper
- New potion type – Bat Form Potions
- Added 2 new locations of interest to the Hills of Delvenaugh
○ The Ironbark Bastion (Contains 2 puzzles)
○ Grove of Silent Oaths
- - Added new spellsong:
○ Mending Melody (The Hills of Delvenaugh)
- Added new companion: Itzel Delgado. A master woodcutter!
- New questlines:
○ Flame of the Hallowed Harvest
○ The Keeper’s Burden
- The Alchemist building now spawns a shopkeeper and a potion crafting table
- The Herbalist building now spawns a shopkeeper
- Added new item: Hearts, which can be consumed by vampires to extend their feed timer
- The Necromancer Shrine building now allows you to use the doors and perform the necromancer ritual
- The Graveyard building now spawns a shopkeeper who sells bones and the Undead weapon set
- The Fletcher building now spawns a vendor who sells ranged weapons and ammo
- Added simple Guild Overview window to the character sheet screen

Changed files in this update