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Update notes via Steam Community
ːufocampː UFO 50
  • Fixed: Video Settings menu could crash if you had recently changed display devices.
  • Fixed: Title screen jingles weren't playing on some slower computers.
  • Various other fixes and adjustments.

Barbuta
  • Fixed certain rooms not registering as seen in Statistics.

Block Koala
  • Stopped door close sound from triggering every frame.

Bug Hunter
  • Balance: Tunnel and Radiate lowered to 3.

Campanella
  • Fixed an issue where Tomato boss could clip through the ceiling.

Campanella 2
  • Fixed Gold and Cherry ending text and images being flipped.
  • Fixed issue where you could see a thruster effect from Pilot's ship even though he wasn't there.
  • Fixed an issue where using a normal key-door shortcut would grant you access to the special (cherry) version of the final stage.

Campanella III
  • Fixed: Score record wasn't taking bonus score into account.

Caramel Caramel
  • Prevented Stage 3 Miniboss from clipping out of bounds.

Cyber Owls
  • Fixed: Unlocking a door in Guin's stages opened all doors of the same color.
  • Fixed: Dying to Hackoon and re-encountering him did not properly reset the fight.
  • Fixed: Cracked walls flashed upon retrying the Moscow stage.
  • Fixed: Shooting Hackoon during his intro dialog launched him irretrievably offscreen.
  • Fixed: Could get trapped behind locked doors in Guin's missions.
  • Fixed: Sometimes pressing against walls in Guin's mission didn't always put you flush against the wall.
  • Fixed: AI in Hackoon fight frequently freezed up.
  • Fixed: Getting blown up and knocked into an item as Guin could cause a softlock or crash.

Hot Foot
  • Fixed: Another crash that could sometimes happen at the start of matches.

Hyper Contender
  • Fixed: Brazz AI was inverting up/down buttons when upside down.

Mini & Max
  • Fixed: Amoebas could eat the water bear and prevent you from completing the water bear mission.

Night Manor
  • Fixed: Fungicide ingredients could incorrectly reappear or disappear in the house depending on what was already in the bowl.
  • Fixed: Lighting the candelabra would cause the journal entry on table to become invisible.
  • Fixed: By firing and rebuilding the armed crossbow, you could increase your collected items percentage above 100%.

Ninpek
  • Fixed jitter on Boss.

Onion Delivery
  • Fixed: Sounds of the city continued to play into the ending.
  • Fixed some miscellaneous small graphical glitches.

Overbold
  • Fixed: Hitting Fire 1 and Fire 2 at the same time in the shop caused a crash.

Paint Chase
  • Balance: Cherry goal lowered to 500.

Pilot Quest
  • Slard will push you off of him if you get stuck on him after he moves.
  • In the Wild Zone, the "NOTHING HERE" textbox is replaced with a floating text. (This is partly because this textbox was being exploited to destroy bombs, which is funny but...)

Pingolf
  • Fixed a rare softlock where you could get stuck rolling back and forth on top of a pin.

Rock On! Island
  • GIVE UP will now ask for a confirmation before ending the level.
  • Fixed: Gold and cherry ending texts were reversed.

Star Waspir
  • Increased Red Wasp's wide shot damage: 25 -> 35
  • Increased Red Wasp's focus shot (laser) damage: 50 -> 65
  • Increased Red Wasp's homing missile damage: 50 -> 80
  • Fixed: Highest Multiplier stat was getting reset when game was loaded.
  • HI (score) display now shows the highest score with the current ship instead of the lowest score on the highscore board.
  • Flies now die when final boss dies.

Valbrace
  • Limited the degree to which STR reduces stamina cost of attacks.
  • Tweaked Crone's stocked items.
  • Fixed: Getting into a fight in the same turn as solving a Gem Puzzle could softlock the fight.
  • Fixed: Some item prices weren't set.
  • Fixed: You could get a cherry if you beat the game without ever continuing instead of the proper way.
  • Fixed: Starting a new game after getting Gold or Cherry reset your turns taken record to 99999999.

Warptank
  • Fixed rare bug where certain conditions could cause Big Tank's movement to glitch out.
  • Fixed Shock Block being able to get stuck inside Appear Blocks.
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