- Fixed: Video Settings menu could crash if you had recently changed display devices.
- Fixed: Title screen jingles weren't playing on some slower computers.
- Various other fixes and adjustments.
Barbuta
- Fixed certain rooms not registering as seen in Statistics.
Block Koala
- Stopped door close sound from triggering every frame.
Bug Hunter
- Balance: Tunnel and Radiate lowered to 3.
Campanella
- Fixed an issue where Tomato boss could clip through the ceiling.
Campanella 2
- Fixed Gold and Cherry ending text and images being flipped.
- Fixed issue where you could see a thruster effect from Pilot's ship even though he wasn't there.
- Fixed an issue where using a normal key-door shortcut would grant you access to the special (cherry) version of the final stage.
Campanella III
- Fixed: Score record wasn't taking bonus score into account.
Caramel Caramel
- Prevented Stage 3 Miniboss from clipping out of bounds.
Cyber Owls
- Fixed: Unlocking a door in Guin's stages opened all doors of the same color.
- Fixed: Dying to Hackoon and re-encountering him did not properly reset the fight.
- Fixed: Cracked walls flashed upon retrying the Moscow stage.
- Fixed: Shooting Hackoon during his intro dialog launched him irretrievably offscreen.
- Fixed: Could get trapped behind locked doors in Guin's missions.
- Fixed: Sometimes pressing against walls in Guin's mission didn't always put you flush against the wall.
- Fixed: AI in Hackoon fight frequently freezed up.
- Fixed: Getting blown up and knocked into an item as Guin could cause a softlock or crash.
Hot Foot
- Fixed: Another crash that could sometimes happen at the start of matches.
Hyper Contender
- Fixed: Brazz AI was inverting up/down buttons when upside down.
Mini & Max
- Fixed: Amoebas could eat the water bear and prevent you from completing the water bear mission.
Night Manor
- Fixed: Fungicide ingredients could incorrectly reappear or disappear in the house depending on what was already in the bowl.
- Fixed: Lighting the candelabra would cause the journal entry on table to become invisible.
- Fixed: By firing and rebuilding the armed crossbow, you could increase your collected items percentage above 100%.
Ninpek
- Fixed jitter on Boss.
Onion Delivery
- Fixed: Sounds of the city continued to play into the ending.
- Fixed some miscellaneous small graphical glitches.
Overbold
- Fixed: Hitting Fire 1 and Fire 2 at the same time in the shop caused a crash.
Paint Chase
- Balance: Cherry goal lowered to 500.
Pilot Quest
- Slard will push you off of him if you get stuck on him after he moves.
- In the Wild Zone, the "NOTHING HERE" textbox is replaced with a floating text. (This is partly because this textbox was being exploited to destroy bombs, which is funny but...)
Pingolf
- Fixed a rare softlock where you could get stuck rolling back and forth on top of a pin.
Rock On! Island
- GIVE UP will now ask for a confirmation before ending the level.
- Fixed: Gold and cherry ending texts were reversed.
Star Waspir
- Increased Red Wasp's wide shot damage: 25 -> 35
- Increased Red Wasp's focus shot (laser) damage: 50 -> 65
- Increased Red Wasp's homing missile damage: 50 -> 80
- Fixed: Highest Multiplier stat was getting reset when game was loaded.
- HI (score) display now shows the highest score with the current ship instead of the lowest score on the highscore board.
- Flies now die when final boss dies.
Valbrace
- Limited the degree to which STR reduces stamina cost of attacks.
- Tweaked Crone's stocked items.
- Fixed: Getting into a fight in the same turn as solving a Gem Puzzle could softlock the fight.
- Fixed: Some item prices weren't set.
- Fixed: You could get a cherry if you beat the game without ever continuing instead of the proper way.
- Fixed: Starting a new game after getting Gold or Cherry reset your turns taken record to 99999999.
Warptank
- Fixed rare bug where certain conditions could cause Big Tank's movement to glitch out.
- Fixed Shock Block being able to get stuck inside Appear Blocks.
Changed files in this update